I see reach weapons in play all the time. They offer very appealing options.
Halberds, not so much. A d10 damage for a two-handed non-reach weapon isn't too attractive. Too bad too, used to see them all the time back in the day. I think they had really good damage against large creatures.
Anyway, D&D characters are adventurers, not soldiers. The weapons that serve a warrior well on the field of war aren't necessarily ideal for the multitude of situations an adventurer might find themselves in.
Halberds, not so much. A d10 damage for a two-handed non-reach weapon isn't too attractive. Too bad too, used to see them all the time back in the day. I think they had really good damage against large creatures.
Anyway, D&D characters are adventurers, not soldiers. The weapons that serve a warrior well on the field of war aren't necessarily ideal for the multitude of situations an adventurer might find themselves in.