Where are you getting your adventures?

kaiscomet

First Post
I've read through several of the different rants regarding Dungeon/Poly in the past couple of months. Seems as though the comment regarding this subject have degraded into simply stating your opinion of why Poly is good, or why Dungeon should stand alone once more.

This isn't what I want to know.

Where are you getting your pre-made adventures from now? Are you buying modules from other companies like Mongoose, Green Ronin, or Necromancer Games (to name a few)? If so, which ones and which ones are the best?

Do you still get them from Dungeon? If you do, what issues and which adventures have you liked the most recently?

Have you bought them online from Direkobold.com? How have these been which ones have you liked the best? Are you interested in doing so from Royal Griffon when Transfinite Publications starts putting it out?

I just wanted to get an impression of what people are buying and why.
BTW, if possible, give specific examples. I'm always looking for a great adventure to run.
 

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I make my own adventures. Or, actually, the players make the adventures, but don't let them know that. thy might decide that my position as "Dice Arbitrator" is no longer necessary.

I have, however, managed to get some use out of the Map-of-the-Week section at WotC's site.
 



Going in the opposite direction of the useless (IMO) comments made above, I'll tell you where I get mine:

My main source of pre-made adventures comes from Necromancer Games. I own every one of their modules, and like them all.

My secondary source is Dungeon Magazine. Even with Poly tacked on, I still find it useful.

My tertiary sources include Green Ronin (anything Freeport) and Malhavoc (Demon God's Fane and Banewarrens). Not sure if I'll continue with Malhavoc as I'm not interested in their AU stuff.
 

It seems that when I was younger, adventures were the big thing. Back then they were called modules and everyone read them and could talk about them like shared experiences. Now, they're avoided like the plague. I don't know if it's just that there aren't many good adventures out there or what, but I think it's a bad trend.

In my opinion, you need to read a lot of adventures before you start writing one up. The more you read, the better you'll get. Published adventures show you how adventures can be run, how they should be run. You can't write a book without reading a whole lot of them! :) I love adventures!

My two cents.
 

I think that's just an artifact of the sample here; vocal posters on ENWorld are often the people who played those original modules back when they were new. ;)
 

Currently running a coverted to the Forgotten Realms - Banewarrens. Will probably shoot off on my own for awhile then run CotSQ. Or just run it right after and go into my own Epic shiznit. Or start over in some little out of the way location in the middle of the Western Heartlands.
 

I appreciate the responses, but I have some question for those who write their own.

How often do you play? Are you married? With children? Do you have a full time job that requires 55-60 hours a week with travel? Do you own a home and have to do the required up keep on it?

I think everyone would like to write their own adventures for their own campaigns. I usually do. However, look above.
I'm no longer in high school (or college) and the time needed to create a good adventure is in very short supply. I am certain that you have probably read a Dungeon or two, or come across a well-written adventure that you have used for inspiration. Which ones were those? That is why I am asking, "Where do you get your adventures?"

So Open World Press, which ones do you read?

And arnwyn, if I were to buy three Necromancer Games adventures, which ones would they be?

Thanks.
 

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