FadedC said:
Although it is covered in your list, another important decision advanced players will want to make is what feats to take at higher levels. This is important because some very strong paragon feats have stat requirements, and may require you to move stats in ways you otherwise would not.
Weren't we told the days of having to plot your character from first level were behind us now?
Likewise, weren't we told that multiclassing "works" now -- any combination is viable and balanced? We sacrificed a lot of flexibility on the altar of balance -- when I asked "How can I twink my F/W?", I honestly didn't expect to be told "Go for Warlord/Wizard".
IAE, I like the character. He has several cool powers, he has decent knowledge skills. Pick up ES at 2nd level, Novice Power or Ritual Caster at 4th, maybe weapon focus at 6th. Iron Will at 12th, duh. 8th, acolyte power, 10th...probably plate proficiency or adept power.
To answer another post -- part of the problem isn't the number of decision points, but the limited set of decision OPTIONS at each point. Two of four at-wills? I mean, I get that it's hard to balance a power you can use every round and give each class unique ones, but FOUR? Six would be, I think, a bare minimum; eight would be good. (And, let's face it, since a fighter's job is Minion Clearing, Cleave is kind of a no-brainer, so you really only have one to pick.)
There are fewer feats, and thus, fewer viable feats. Yes, I could have picked Skill Training (Stealth) or something, but my point wasn't to show "Ha ha, I can make a sucky character". I don't set up experiments to fail. I set out to build a character I'd actually want to play, and, since 4e is going for the 1e retro vibe, I decided to remake my favorite character from 9th grade.

There's something uber-cool about a condescending high elf, bedecked in ornate
plate scale armor, wielding arcane forces as easily as he swings a blade.
And, of course, no skill points. This makes it hard to 'dabble' in skills, even for flavor's sake, and barring going for pre-reqs, it seems wasteful to blow a feat on Skill Training.