Plageman
Explorer
When it was announced I expected 3E to be a good mix of Alternity and AD&D2. After two years of actual Campaign in 3E and SWD20 I decided the system was not for me: too complicated to design an adventure fast and the whole skill point system was flawed in my eyes.
Try to create a 1st level Fighter in 3E who knows how to negotiate (Diplomacy) or is a tactician (Knowledge: Tactics) or is street wise (Gather Information). And, no I don't want to multiclass or house rule it. Unless you're a class with that skill in your list or accept to dilute your character abilities by multiclassing you're going to suck at it. The whole "fun" of 3E is actually -planning- you're character progression, however when you play only from time to time as we do, 1 game session a month (as we rotate games systems and DMs), it may be a loooooong time before you start to shine...
As a player I enjoyed 3E, but heck I enjoy Exalted too. As a DM i hate both games as they are too clunky and complex when you try to design challenging encounters. What I'm looking in 4E is a more DM friendly game, and I'll only be able to say if it work or no AFTER playing it for a few game sessions.
If the 4E fails to deliver I'll simply do what I've already done; go play another RPG, heck I've a whole library of them at my home and new ones are coming out regularly...
Try to create a 1st level Fighter in 3E who knows how to negotiate (Diplomacy) or is a tactician (Knowledge: Tactics) or is street wise (Gather Information). And, no I don't want to multiclass or house rule it. Unless you're a class with that skill in your list or accept to dilute your character abilities by multiclassing you're going to suck at it. The whole "fun" of 3E is actually -planning- you're character progression, however when you play only from time to time as we do, 1 game session a month (as we rotate games systems and DMs), it may be a loooooong time before you start to shine...
As a player I enjoyed 3E, but heck I enjoy Exalted too. As a DM i hate both games as they are too clunky and complex when you try to design challenging encounters. What I'm looking in 4E is a more DM friendly game, and I'll only be able to say if it work or no AFTER playing it for a few game sessions.
If the 4E fails to deliver I'll simply do what I've already done; go play another RPG, heck I've a whole library of them at my home and new ones are coming out regularly...