GnomeWorks
Adventurer
Thasmodious said:I think six days after release is a bit early to say 4e "fell short" with anything yet.
Hmm... no. There are some mechanics that all you need to do is look at them, and they fall apart, or clearly fall short of a goal. 4e's multiclassing mechanics is an instance of such a thing.
Not only that, but they're not going to make a class for every possible "normal" class combination - and I wouldn't expect them to, because that would get ridiculous. Not only that, but thus far, 4e classes have a very strong tendency to pidgeonhole characters that take them, and as such any kind of hybrid class will probably be suitable only for one or two "takes" on such a combination.