JoeGKushner
Adventurer
There are some things in D&D that are very static. Do X and Y happens. Most things require a roll only when they involve possible opposed actions or have negative consequences.
Why then in a setting where level advancement brings so many static and fixed benefits, are hit points randomlly rolled? What is the logic in that thinking?
While I'm not fond of the whole hit dice by class to begin with, as everything else uses type, but I think that random rolling possibly weakens characters by turning one of the attractive things about some classes (d12 hit die for barbarins) into a random roll where even the character with the worst hit die (d4 for mages) can have more dice hit points.
With all the changes made in 3.0 and then 3.5, even with an option for fixed hit points in the DMG, should hit points go to a non-random variable in the core?
Why then in a setting where level advancement brings so many static and fixed benefits, are hit points randomlly rolled? What is the logic in that thinking?
While I'm not fond of the whole hit dice by class to begin with, as everything else uses type, but I think that random rolling possibly weakens characters by turning one of the attractive things about some classes (d12 hit die for barbarins) into a random roll where even the character with the worst hit die (d4 for mages) can have more dice hit points.
With all the changes made in 3.0 and then 3.5, even with an option for fixed hit points in the DMG, should hit points go to a non-random variable in the core?