Plane Sailing said:An interesting idea that Empire of the Petal Throne had in its first edition (c1975) was that you rolled your total HD each level
jdrakeh said:You jest, but at least one once wildly popular game did exactly that.
The Whiner Knight said:Oh? Which was that?
And, btw, is your avatar Hellboy via PVP? Inquiring minds want to know!
JoeGKushner said:I can see where people are coming from in terms of "organic" but if everything is supposed to be "balanced" how can the thing that keeps you alive not be taken into account in the core system?
Umbran said:How? By statistical performance, of course.
If you really want strict balance, play chess. The only place you can be ensured of 100% balance is in a deterministic system. If there's any randomness at all - in the equivalents of hit rolls, saves, and so on, then balance can only be considered in terms of average and/or potential performance.
And that's as it should be. "Balance" is not a matter of a single fight. A game is balanced when all characters, in general, have similar chances of being effective and interesting to play over the breadth of a varied campaign. And it isn't as if balance is a guarantee of effectiveness - it's just an equal chance.
billd91 said:I like the idea of variability. Not every 4th level fighter in chainmail is as resilient as every other 4th level fighter in chainmail. The variability is especially nice on the monster side of things, otherwise every owlbear is the same.
This is exactly the house rule I use in both of my games. It's worked very well so far. Randomization is all well and good, but I don't want the barbarian walking around with less hit pts than the wizard.Thia Halmades said:Oh, that. Sorry to post in the wrong section, but the fastest fix is:
House Rule: Anytime you roll HP at level up, you take what you rolled, or 1/2 of the die. Whichever is higher. So you'll never have less than 'average' HP for your character, and (should) end up in the 3/4ths range. This has removed the terror of die rolling. When fighters roll 7, they get seven. When they roll 1, they get 5.
Thia Halmades said:House Rule: Anytime you roll HP at level up, you take what you rolled, or 1/2 of the die. Whichever is higher. So you'll never have less than 'average' HP for your character, and (should) end up in the 3/4ths range. This has removed the terror of die rolling. When fighters roll 7, they get seven. When they roll 1, they get 5.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.