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Where do I start for running a Pulp d20 adventure?


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Thank you all. Those are some excellent, excellent recommendations. I've only started looking into them, and there were so many good resources that I had to dump all the links into a text file.

Thanks, again.
 

Piratecat said:
I'll note that Spycraft makes a good pulp system as well, with a little massaging.

What massaging than you do? The only thing I would do is add the right campaign qualities and perhaps convert some other pulp material to expert classes. Overall, though, between the gadget rules, era-sensitive gear list, and supported archetypes, Pulp Spycraft is something I could see myself doing. In fact, I thing our own Auld Grump runs such a game.

That said, I bought Spirit of the Century, and the character generation rules for it are very intriguing. I'd just as likely run SotC for pulp unless I knew my players were keen to Spycraft.
 


Piratecat said:
For non-d20 I recommend Spirit of the Century and Hollow Earth. Stay far, far away from Adventure! d20. It's poorly implemented, unfortunately.

I'll note that Spycraft makes a good pulp system as well, with a little massaging.
I'll second the nomination of Hollow Earth Expeditions. The game is awesome and the book is gorgeous.
 

I went to take a peek at HEX's website and was pretty disappointed they didn't seem to have anything in the form of a primer on the setting. I mean, on the surfce, it looks like it could be buckets o'fun, but I'd like to get some details on what makes the setting tick. A preview, if you will.
 


barsoomcore said:
Dungeon 102/Polyhedron 161 had a Pulp d20 with advanced classes, Backgrounds, new feats and skills and lots of fun. It also included a fictional American city full of adventure ideas. It was pretty cool.
It was updated (a little) and released as D20 Past, a D20 Modern suppliment covering everything from the 17th century up to WW 2. If you are already playing with 20 Modern and don't want to have to learn new rules, then I would recommend it.

There is also Gear Krieg, from Dream Pod 9. Worth looking at if you want something set during a superscience version of WW2.
 

molonel said:
Feel free to recommend materials that you've written, or web sites that you've used.

Well, since you asked us to recommend materials we've written, I'll oblige.

I'd also recommend D20 Modern: Treasure Hunter from Emerald Press. It is specifically set in the modern day, but can easily be adapted; it has three different levels of magic to tailor it for a specific campaign. Moreover, there are three adventures published for it already, with more on the way.

-Nate
 

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