I'm working on a campaign based on the Greyhawk world, with its cosmology and history, but fast-forwarded a few hundred years after an apocalyptic event that largely wipes the continent clean.
I've always had a problem with explaining (justifying) numerous monsters wandering around in medieval-style kingdoms. Farmer out plowing the field, ____ comes running out of the trees and eats him. Seems to me the kingdom's military would have cleaned things up before the farmers moved in.
So I'm building a campaign where the world is just coming out of a dark age where all the monsters have had a few hundred years to run loose without any humans (etc) hunting them. I think I've settled on a city being gated in from a doomed world by a dying goddess and dropped in the Valley of the Mage. From there the inhabitants have to rebuid their civilization and tame this "new" world. Basically I'm trying to get a plausible world/backstory combined with a wild world where the players are all alone (I plan on using Fields of Blood to let players chart the growth of their city into a kingdom).
I say all that to ask this:
How do you explain the prevalence of monsters in your campaign?
Why does your world tolerate the presence of beasties that threaten social stability, etc.?
How does civilization--kings, cities, feudalism, trade, travel--exist alongside marauding monsters?
(And if anyone has a suggestion on what my apocalyptic, continent-cleansing event should be, I'm definitely soliciting input)
I've always had a problem with explaining (justifying) numerous monsters wandering around in medieval-style kingdoms. Farmer out plowing the field, ____ comes running out of the trees and eats him. Seems to me the kingdom's military would have cleaned things up before the farmers moved in.
So I'm building a campaign where the world is just coming out of a dark age where all the monsters have had a few hundred years to run loose without any humans (etc) hunting them. I think I've settled on a city being gated in from a doomed world by a dying goddess and dropped in the Valley of the Mage. From there the inhabitants have to rebuid their civilization and tame this "new" world. Basically I'm trying to get a plausible world/backstory combined with a wild world where the players are all alone (I plan on using Fields of Blood to let players chart the growth of their city into a kingdom).
I say all that to ask this:
How do you explain the prevalence of monsters in your campaign?
Why does your world tolerate the presence of beasties that threaten social stability, etc.?
How does civilization--kings, cities, feudalism, trade, travel--exist alongside marauding monsters?
(And if anyone has a suggestion on what my apocalyptic, continent-cleansing event should be, I'm definitely soliciting input)