Jd Smith1
Hero
Already got that one. You know the full-sized preview doesn't work?I give away free products too!
Already got that one. You know the full-sized preview doesn't work?I give away free products too!
Maybe these covers suck, I don't know - it seems good enough for my needs. For the first time, I'm actually preparing my entire 2022 product schedule (I've never done that before) and it gives me incentive to get the work done. I have been creating one-shots and supplements for Starfinder, but prefer to make maps, and a good module is a lot of work. I'm really probably a better setting developer than strictly doing crunch. Because I just published the Planet Builder supplement - rules to create entire star systems for Starfinder, I'm finally making the effort of taking my implied setting in the background of all my releases and making the setting itself it's own product line, mini-guides one star system at a time - doing a bunch colony worlds, alien worlds, even "wilderness areas" of the setting. I see them as 30-ish pages, because I'm including quite a bit of content (even having to do the setting main overview guide, and I'm already 1/5 done, and I just started a couple days ago). So I created these concept covers to get me going!I would say cover is probably the least important for me, because, well, most covers suck, and I mostly buy books digitally now.
I actually am fine with that particular example is it doesn't seem overwrought and has kind fun vibe for a post apocalyptic game. Indeed real world stuff is in my experience the best place for colour maps and where you most often get good colour maps.On the first point, it shouldn't be less important, because in your experience cover art sucks (which it may be), it's still very important. It's like the cover on anything, it's the first thing the buyer see's usually, and even digital content has thumbnails of the cover art. I think it's crucial and when I'm paying for art, the cover art is the most expensive piece (short of maps, but I do all my maps).
On the second, then you'll probably hate all my maps - they're all color (I've done one grayscale map on commission, because the publisher asked for it), but even my color maps in grayscale look fine (not all art looks right when done gray instead of color). I'm a detail man, so publishers even let me add content to the floor that isn't in the author's work, nor the rough draft - it just fits the setting. Some of my work is hand-drawn based, but most is either completely vector (although still looks in Photoshop or something), and I'm starting to make fully 3D maps. But you can easily deliniate the details... but yeah, arguably, you might call it distraction. Here's the kind detail I put in my maps - this is hybrid vector and 3D. (Though this is for post-apocalyse).
View attachment 152202
And to the third, of course you must, fully agreed...
Honestly don’t care. More worried about content.So if you have a budget for art and you want to split up between
- cover
- character classes
- character races
- monsters
- miscellaneous throughout the book
- etc
Of course the cover is the most important, but apart from that where would you put Color vs Black & White vs not necessary?
Does every class and every race need a color drawing? Can you get away with just black and white drawings for monsters?
How would you split it up?
My gut reaction is "cover, and miscellaneous": the cover for obvious reasons, and I really love the sort of random images one finds scattered throughout a rulebook, not necessarily even relevant to the text on that page, that suprise me and spark my imagination.So if you have a budget for art and you want to split up between
- cover
- character classes
- character races
- monsters
- miscellaneous throughout the book
- etc
Of course the cover is the most important, but apart from that where would you put Color vs Black & White vs not necessary?
Does every class and every race need a color drawing? Can you get away with just black and white drawings for monsters?
How would you split it up?
Sorry, I posted and didn't see the response, so posted again, now there's two posts...Honestly don’t care. More worried about content.
If the content is crap, then anything else done to it is just putting lipstick on a pig. Talking about art, only comes in discussion after the written content is worthy of giving any aesthetics, in the first place. Sure the art doesn't matter if the content is junk.Honestly don’t care. More worried about content.