Mercule
Adventurer
Heh. I learned that lesson once. Now I'm learning it again. I hadn't tried running a huge campaign arc since having kids. I'm learning just how little time I actually have to plan things. *sigh*Psion said:Got to the point that I said to myself, "Self, you have got to start planning things that the PCs will be playing in the immediate future, not after the PCs are at a level that they won't reach until after the players have moved away."
The thing I'm good at is politics and intrigue. My degree is in Political Science, so I've got quite a bit to draw from in that area. Probably the best example I've got is as a player (playing the mostly mortal scion of a political devil), when we toppled three governments at the campaign's climax, I was able to come up with three new, functional governments in about a half an hour total. The GM spent three weeks trying to poke holes in them but couldn't.
Unfortunately, most of my current players have degrees in things like computer science, animal ecology, and chemistry. And their brains work accordingly, so I have to seriously reign in my machinations.