Where does giant equipment come from?


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IMC, there are various "monster cities" where trade is conducted not only by giants but other races such as orcs, gnolls, etc. Especially in the underdark where the Drow are more than willing to supply such equipment for materials they need (and elven heads). This is how the Drow were manipulating the giants in the G series so easily IMC. Trade and economics rule the world and human (and demi-human) lands aren't the only civilized ones where there is industry and trade. Those creatures that can manufacture items for themselves, such as fire giants, do so and then make surplus items for other creatures who can't. Many orcs, ogres, hill giants, etc will raid human lands to get the treasure they need to trade for items they cannot make themselves.
 

DMH said:
The problem is, more so for the Huge and larger giants, where do all the raw materials come from?

They are grown, harvested, and traded, just like in human lands. I'm not sure which particular resources you are having trouble with because I imagine there are different answers for different goods. Dire animals, for example, could supply the food and skins which can be worked into boots, bags, cloaks, vests, etc.

Humanoid slave labor probably provides many of the other goods (humanoids include trolls in the case of fire giants - trolls are very hard workers and they never file for workman's-comp). Myconid Stew, I'm told, is very fortifying. In fact, if you think in terms of fantasy and magic, there are limitless answers to the question in the OP.

Unless your population of giants is comparable to humans, I wouldn't think the quantity would really be a problem. AFAIK giants are far richer, proportional to their size, than humans are. Many of the goods you're talking about are probably very durable too - metal goods could last many generations.

If certain bands of giants, like fire and frost, for some reason are enemies, there certainly are enough intelligent races in the Monster Manual that could serve and intermediaries (and it would give them something to do besides waiting around to attack adventurers). Plus, there are races, such as the Azer, that seem to live for nothing else than to create weapons and armor for anyone that wants, and they're sitting on top of a potentially endless lode of raw materials.

I also assume that giant communities are potentially as specialized as human ones. So the write-up for a typical fire giant in the Monster Manual doesn't tell me all of the possible crafts and jobs that a fire giant could have. The stats in the Monster Manual are only an example. I would assume that giants could take levels in Expert like any other intelligent creature.

Plus, give a giant a few boulders and he can probably go get everything else he needs.
 


Pbartender said:
The last time I sent my players against some giants, they discovered several potions as treasure. Each "vial" was the size of a 16 oz. soda bottle, and took a full round action for a small or medium-sized character to drink. :D
"CHUG! CHUG! CHUG!"
"<moans> Oh, if I barf when I'm invisible, will anyone see it?"
 

Count me in with those who assume a giantish society which produces their goods. Since it seems, by implication, that giants aren't the dominant species in the default D&D setting, they are most likely found deep within inaccessible places. There, they mine mountains and hills humans couldn't get to, farm in far-flung valleys, and tend herds of dire animals. The evil ones also get a lot of raw materials from raiding the lands of the small folk.

In my campaign world, giants are the remnants of a time when their kind ruled the world. As millennia have passed, they have been pushed further and further into the wilderness, gradually losing their knowledge of the arts and crafts, but retaining enough such knowledge by the time of the campaign to still be making good weapons and the like.
 


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