Where have all the cantrips gone?

blargney the second said:
Swarms have to be made of really small creatures. For something as big as a cow, you need the Moob template in DMG 2. It would do lots of damage - PCs would be really herding after an encounter with that! They could end up with very low hit points afterwards. :)

DMs, if you heifer player who wants to summon a Cow Swarm as a cantrip, I recommend you steer clear - don't let them bull-y you, whatever their beef.

If they're veal-ly pressing you, try to distract them... if you can leave the matador-mant a while, it may slip their minds...

-Hyp.
 

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Quote:
Originally Posted by blargney the second
Swarms have to be made of really small creatures. For something as big as a cow, you need the Moob template in DMG 2. It would do lots of damage - PCs would be really herding after an encounter with that! They could end up with very low hit points afterwards.


DMs, if you heifer player who wants to summon a Cow Swarm as a cantrip, I recommend you steer clear - don't let them bull-y you, whatever their beef.

If they're veal-ly pressing you, try to distract them... if you can leave the matador-mant a while, it may slip their minds...


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Very Chessey guys very Cheesy. Have we milked this for all its worth yet?
 

If there are too many more of these cow puns, I'm going to call for Bovine Intervention!

Perhaps, my deity will cast Cowkill upon the unbelievers, or smite them with Magic Moosles...or even Mooteor Shower!

(Of course, I'll be immune to repercussions after I cast Simoolacrum...)
 


Designers don't work on cantrips because they have pretty much come to realize they're a dead end; gaming evolution has passed them by. A 1st-level wizard is at least as likely to resort to his light xbow than a crappy 1d3 acid splash or snowball. Sure, the crossbow might have a worse chance to hit, but 1d3 has virtually no chance to kill even a goblin or kobold with one shot--creatures expressly intended to be one-shotted--so it's a rather lousy way to spend a round (more debasing than doing nothing really). And characters at a level much beyond 1st can afford the 750 gp for a wand of, say, magic missiles or color spray. Cantrips are so weak that they might as well be at will, yet an arcanist has as tight a limit on them as his much-more-effective 1st-level spells.

If reserve feats are any indication, the design direction seems to be to give casters much more potent abilities that can be used much more frequently.
 
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Felon said:
Cantrips are so weak that they might as well be at will, yet an arcanist gets as tight a limit on them as his much-more-effective 1st-level spells.
Tighter, actually, since you don't get any bonus cantrips for high ability scores.
 

Dannyalcatraz said:
If there are too many more of these cow puns, I'm going to call for Bovine Intervention!

And thats no bull!

But no use crying over spilt milk. Unfortunate I fear that our pleas will be udderly pointless,
 


I once summoned a flock of seagulls...then I ran, I ran so far away...

I just ran, I ran all night and day.

I couldn’t get away.

;)
 

Personally, I could see the usefulness of some more 0 level divination spells, which give you a small bonus on search or spot, or allow you to see a short way into the future.

Of course, the fact that every new 0 level divination spell makes it easier for a sorcerer to qualify as a loremaster (my pet project) is beside the point.
 

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