I am getting ready to run a new campaign. Inspired by Races of the Dragon I decided that I would do a Dragonfall War game with the players being called by Bahumt.
So I tell my players when you make your characters figure out what is special about you that would attract a platinum dragons attention.
I wanted an heroic game with heroes ala LOTR not anti heroes.
So I get emails along the lines of this, this inspires me to play a paladin, I am going to play a ranger with the favored eneny dragons my character has seen first hand what Tiamat evil spawn are capable of and has dedicated her life to stopping them. I also get a monk who will become reborn as dragonkind and spellscale bard that at first does not plan on being a hero but finds himself drawn in and becoming an unlikely one.
All very good and what I had in mind then I get this.
I am going to play a necromancer who was an ally of Tiamat before he realized that he would rather rule the world himself but he can't take out Tiamat and her spawn on his own so he is going to use Bahumt and his do gooders to do it and then turn on them and wipe them out. :\
So I write back and say no that I don't want to run a game with this kind of backstabbing going on. That I really want to run a game with heroes that I am tired of playing in games where it is everyman for himself and its all about personal power. That I was not allowing in any evil or CN or true neutral characters.
So I get back but that is so boring how can I play such a bland vanilla character. Heroes are bland vanilla characters in his book. Which is why he never plays one.
So I suggest that a hero does not have to be a bland vanilla goody two shoes. I used Xena has an example of a hero who did not start out one that has darkness in her and is working towards redemption. I suggested he play the necromancer with the change that he realizes that Tiamat way leads to the destruction of everything and that is why he turns on her not that he is out for ultimate power.
That's boring too.
So I tell him that maybe this is one campaign he should just sit out and it is not his cup of tea. The rest of the players want to play this so to play or not to play is up to him that I didn't want him in the game if it was not going to be fun for him.
But this has got me thinking why is so hard now a days to find a game where the players want to be heroes not just powermad looters who use their power to further their own agenda and gods help the poor villagers. The other players have said the same thing that they to are tired of playing in a game filled with anti heroes.
Is it just in our area that this is common thing or is it more wide spread?
So I tell my players when you make your characters figure out what is special about you that would attract a platinum dragons attention.
I wanted an heroic game with heroes ala LOTR not anti heroes.
So I get emails along the lines of this, this inspires me to play a paladin, I am going to play a ranger with the favored eneny dragons my character has seen first hand what Tiamat evil spawn are capable of and has dedicated her life to stopping them. I also get a monk who will become reborn as dragonkind and spellscale bard that at first does not plan on being a hero but finds himself drawn in and becoming an unlikely one.
All very good and what I had in mind then I get this.
I am going to play a necromancer who was an ally of Tiamat before he realized that he would rather rule the world himself but he can't take out Tiamat and her spawn on his own so he is going to use Bahumt and his do gooders to do it and then turn on them and wipe them out. :\
So I write back and say no that I don't want to run a game with this kind of backstabbing going on. That I really want to run a game with heroes that I am tired of playing in games where it is everyman for himself and its all about personal power. That I was not allowing in any evil or CN or true neutral characters.
So I get back but that is so boring how can I play such a bland vanilla character. Heroes are bland vanilla characters in his book. Which is why he never plays one.
So I suggest that a hero does not have to be a bland vanilla goody two shoes. I used Xena has an example of a hero who did not start out one that has darkness in her and is working towards redemption. I suggested he play the necromancer with the change that he realizes that Tiamat way leads to the destruction of everything and that is why he turns on her not that he is out for ultimate power.
That's boring too.
So I tell him that maybe this is one campaign he should just sit out and it is not his cup of tea. The rest of the players want to play this so to play or not to play is up to him that I didn't want him in the game if it was not going to be fun for him.
But this has got me thinking why is so hard now a days to find a game where the players want to be heroes not just powermad looters who use their power to further their own agenda and gods help the poor villagers. The other players have said the same thing that they to are tired of playing in a game filled with anti heroes.
Is it just in our area that this is common thing or is it more wide spread?