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D&D 5E Where in FR do you want the next big adventure book to go?

doctorbadwolf

Heretic of The Seventh Circle
Hi all!

So I think it's fairly obvious that WotC has a running pattern when it comes to their annual adventure books; they pick a region or city of the Forgotten Realms and go very deep into that area, fleshing it out so that an adventuring party could conceivably run an entire campaign in just that area.

In Tomb of Annihilation, we went to Chult. In Dragon Heist, we saw a pretty detailed Waterdeep. In Descent of Avernus, we begin in Baldur's Gate and get a gazetteer for the city. In Rime of the Frostmaiden, we visit the region of Icewind Dale.

I think it's pretty clear that the next book will likely be similar, either picking a specific region as a jumping-off point to something broader (looking at you, Spelljammer), or just a deep dive into a specific region we haven't seen much of in 5E.

What regions of the Forgotten Realms would y'all like to see revisited? Cormyr? Amn? Thay? The Moonshae Islands? Lantan?

I'm curious as to what regions you FR fans most long to see again, and what adventure you would want to have there!
Rashemen, or Calimshan.

Or Cormyr, the Dales, and Sembia, but honestly since I refuse to use the canon of Netheril’s fall in the Sundering books, I’d likely get little use from info on Sembia in particular...
 

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Rashemen, or Calimshan.
Id be interested in Calimshan too. Although it was pretty well detailed in Empires of the Sands, Empires of the Shining Sea, and Calimport it was one of the places I thought would be well served with a supporting adventure to start a campaign there. The society and culture is so different than the rest of Faerun I could never quite figure out where to start. I bet if they did an adventure there a good portion would be set on the Ruins of Shoonach.
 

Have they ever done a source book or adventure for Osse? I'm kind of curious about how fantasy could make Australia stranger. Fire-breathing kangaroos? Giant poison-spiked echidnas? Electric-platypuses?

Just make increase the size of the spiders, and that would probably be enough. Fantasy giant spiders would have nothing on giant Aussie versions.

Honestly, the real-life fauna of Australia is so dangerous and terrifying that they could just stat them all up wholesale, and potential adventurers would tremble in fear...

Then, just add dropbears!
 


FR is really not "generic" & that goes double when you compare it to most of the other settings where FR's plot armor is completely at odds with so much of the setting & just how many of FR's baseline assumptions are at odds with the baselines of other settings. FR is easy to transport to greyhawk because it is effectively a fork from greyhawk with the serial numbers filed off. FR is easy to transport to settings based on FR as well for obvious reasons.
We where specifically talking about the Sword Coast region, the most generic part of a generic fantasyland.
 


tetrasodium

Legend
Supporter
We where specifically talking about the Sword Coast region, the most generic part of a generic fantasyland.
"FR but far away from waterdeep icewind dale daggerfor & so on" doesn't make it "generic fantasy". There are too many megapowerful groups doing the same nothing there that they do in the rest of the world. The gods are freakishly involved to the point of making stargate's Ori look positively subtle. There is no structure of trade/commerce & none of the problems that come from that gap because someone does it & never thought to make a mechant's alliance like happened in our history... Alternately someone did but none of the civilization advancing benefits & capitalistic negatives ever came up because that alliance never grew to bigger & better things for its members... or maybe both.

Any time you say "this looks like a useful thing for the plotline bob just kinda spawned/expressed interest in delving with the group." the second you look into it you find out that it is an empty shell made of continuity porn, a do nothing ancient conspiracy that's probably not very ancient, & pointless gambit pileups. Just compare the tvtropes entry for forgotten realms to the ones for eberron, darksun, or even planescape. Forgotten realms is not "generic fantasy", it's more "lost & found loose unconnected plot threads from every book story movie or video game to ever inspire someone"
 

There is no structure of trade/commerce & none of the problems that come from that gap because someone does it & never thought to make a mechant's alliance
There certainly are merchant costers in FR, they are outlined in the 2E campaign set, and there is mention of trade goods in the 3e campaign setting. And if Im not mistaken there are trade routes mentioned in various other supplements, for example, the 2E city of splendors. But that would be a cool 5E supplement, one that has never been done is a book on merchant costers, trade routes and goods in the Realms all in one book.
 

Eltab

Lord of the Hidden Layer
There certainly are merchant costers in FR, they are outlined in the 2E campaign set, and there is mention of trade goods in the 3e campaign setting. And if Im not mistaken there are trade routes mentioned in various other supplements, for example, the 2E city of splendors. But that would be a cool 5E supplement, one that has never been done is a book on merchant costers, trade routes and goods in the Realms all in one book.
Power of Faerun has a chapter on merchants and businesses.
 

Mercurius

Legend
First and foremost, not the Sword Coast. Come on, WotC, change it up a bit.

Some good options:

Dalelands/Anauroch/Myth Drannor/Moonsea - the other "classic Faerun" region, different enough--and with iconic locations and enemies--to make it worthwhile.

Unapproachable East - an Aglarond freedom fighters against Thay encroachment?

Calimshan - While I'd prefer Zakhara, that seems forgotten about and "Arabian Nights" would be fun.

Halruaa/The Shining South - One of the most neglected regions in Faerun.

Mulhorand/Raurin - Desert of Desolation reboot?

Lantan - There's been rumors for awhile.
 

tetrasodium

Legend
Supporter
There certainly are merchant costers in FR, they are outlined in the 2E campaign set, and there is mention of trade goods in the 3e campaign setting. And if Im not mistaken there are trade routes mentioned in various other supplements, for example, the 2E city of splendors. But that would be a cool 5E supplement, one that has never been done is a book on merchant costers, trade routes and goods in the Realms all in one book.
That's a different problem, there are apparently hundreds of them and I'd wager that a significant chunk of them are dressed up like they are eberron's dragonmarked houses but larger or the east india trade company; but the world shows no evidence of such a power & they certainly don't act like a power of that scale when robbed of their very FR specific plot armor. They don't act like mercantile companies, grow, wield their power against the nobles/ruling body, join & consume each other, or any of the other things such a organization does. Because everything else is an empty shell of plot armor they don't have any logical structure. There aren't even any nations in the world for them to operate within/between but instead of building corporatocracies or something you have these plot armor castle towns pretending to be megacities that wield tremendous clout yet are somehow able to function despite a level of infrastructure & management of the surrounding area that makes the darkest corner of the dark ages seem positively well oiled. The overuse of plot armor protected loose threads that go nowhere & creation of hollow do nothing groups to provide continuity porn means that players & GM's can't simply infer how the world will react to an action simply by thinking as a human player/gm in terms of most authors are human.
Someone brought up fixing these kind of problems would require deciding if x or Y event happened & shaping things from there, but that's absurd because it's not like FR has some deeply respected continuity bible like a lot of tv shows/comic books/etc have. The past shapes the present yes, but you can't view the present by looking at all possible pasts and refusing to condense them into a present with bones made of something other than plot armor
 

There aren't even any nations in the world for them to operate within/between

Outside the Sword Coast and the Dalelands/Moonsea, and inhospitable areas like deserts, tundra, jungles, and steppes that wouldn't be able to support large, long-term stable nations in any medieval-technology level world (like our own during that period), the entire continent of Faerun (and, moreover, the rest of the world beyond) is basically filled with nations. Every bit of it, with boundaries bumping right up against each other, with border conflicts and all. The whole reason for the original post is to showcase those nations beyond the Sword Coast - the somewhat unfortunate fact that the development team has focused in on that politically atypical area gives rise to misconceptions like this (and the irritating fact that they blew up the two large states in the region in the transition to 5e (for Luruar/Silver Marches) and in Descent to Avernus (for Elturgard, although Elturgard might somehow still manage to pull out of the mess in the latter); granted, Najara still exists, but it's definitely not a typical state). The area focused on 5e products manages to stop exactly where the large organized nations begin, at the borders of Amn and Cormyr. Widen your viewpoint beyond the Sword Coast, and you'll see that statements such as "there aren't even any nations in the world" are utter nonsense....
 

tetrasodium

Legend
Supporter
Outside the Sword Coast and the Dalelands/Moonsea, and inhospitable areas like deserts, tundra, jungles, and steppes that wouldn't be able to support large, long-term stable nations in any medieval-technology level world (like our own during that period), the entire continent of Faerun (and, moreover, the rest of the world beyond) is basically filled with nations. Every bit of it, with boundaries bumping right up against each other, with border conflicts and all. The whole reason for the original post is to showcase those nations beyond the Sword Coast - the somewhat unfortunate fact that the development team has focused in on that politically atypical area gives rise to misconceptions like this (and the irritating fact that they blew up the two large states in the region in the transition to 5e (for Luruar/Silver Marches) and in Descent to Avernus (for Elturgard, although Elturgard might somehow still manage to pull out of the mess in the latter); granted, Najara still exists, but it's definitely not a typical state). The area focused on 5e products manages to stop exactly where the large organized nations begin, at the borders of Amn and Cormyr. Widen your viewpoint beyond the Sword Coast, and you'll see that statements such as "there aren't even any nations in the world" are utter nonsense....
Nations have borders. Continent sized ones have regions like states & provinces. The relations between nations color the world. In FR all of those things are "don't look behind the curtain". I'm aware of the existence of those nations you cite, but even adjacent ones are little more than a sham that rarely even connects to the rest of the world. The fact that places like waterdeep daggerford icewind dale & so forth claim a mantle of power far above their foundation of not even having borders on a map or things like roads within their own nation completely wipes away the relevance of every sham of a nation invoked into existence for some random adventure or book at one point to never be remembered again & it actually makes those sham "nations" all the more problematic
 


You don't like FR. We get it.

I hesitated to even respond to him, given his obvious and overwhelming bias in this matter, but the massive misrepresentation that "there aren't even any nations in the world" was so blatantly incorrect that I couldn't help myself.

Apparently they are sham nations without any borders or roads now. He's obviously never looked at any non-Sword Coast product in the setting (well, other than likely rejecting them out of hand without opening), as they all objectively have both (and the roads aren't sparse either), as well as complex histories, politics, economics, and international relationships, all written down EXTENSIVELY (some would say overly-extensively - the main complaint you usually see about the setting is that it's too detailed) in dozens, if not hundreds, of FR products. Basically, he's shown himself to be utterly unknowledgeable about the setting by making such claims in the face of hard, printed evidence to the contrary.

If anyone wants a good map, sourced from 2e and 3e products (From what we've seen, the 5e map will still look pretty similar to this, with some changes that really doesn't dramatically affect the number of nations or roads), that shows the multitudinous nations of Toril (with borders and innumerable roads even!), go here (but be aware, it's very large):

http://www.pvpchamps.com/TorilMap.jpg
 
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AcererakTriple6

Autistic DM (he/him)
I hesitated to even respond to him, given his obvious and overwhelming bias in this matter, but the massive misrepresentation that "there aren't even any nations in the world" was so blatantly incorrect that I couldn't help myself.
I mean, have they never heard of Thay? Cormyr? Calimshan? There are dozens of others. FR has countries.
 


Azzy

KMF DM
Straight outa Faerun, to be blunt.
Is that like Straight Outta Compton?

Yeah, I'd be partial to see an adventure explore the regions beyond the continent of Faerun.

I think they are going to finish the "Big Three" cities of the Sword Coast within the near future. These cities are Waterdeep (WD: DH, DotMM), Baldur's Gate (BG: DiA), and Neverwinter (which has not yet been done). I would like them to do Neverwinter just to get more information about that city in 5e, but the main place I would want them to do the next big adventure book is Anauroch.

Okay, I wouldn't mind a gazetteer of Neverwinter, now that you mention it. But that's mainly because some of my friends got me hooked on the Neverwinter MMO.
 

AcererakTriple6

Autistic DM (he/him)
Okay, I wouldn't mind a gazetteer of Neverwinter, now that you mention it. But that's mainly because some of my friends got me hooked on the Neverwinter MMO.
That's part of the reason why I mentioned it and why I think it's likely WotC will go there soon. Baldur's Gate's and Neverwinter's popularity and status is partially due to the games that take place there.
 

tetrasodium

Legend
Supporter
I hesitated to even respond to him, given his obvious and overwhelming bias in this matter, but the massive misrepresentation that "there aren't even any nations in the world" was so blatantly incorrect that I couldn't help myself.

Apparently they are sham nations without any borders or roads now. He's obviously never looked at any non-Sword Coast product in the setting (well, other than likely rejecting them out of hand without opening), as they all objectively have both (and the roads aren't sparse either), as well as complex histories, politics, economics, and international relationships, all written down EXTENSIVELY (some would say overly-extensively - the main complaint you usually see about the setting is that it's too detailed) in dozens, if not hundreds, of FR products. Basically, he's shown himself to be utterly unknowledgeable about the setting by making such claims in the face of hard, printed evidence to the contrary.

If anyone wants a good map, sourced from 2e and 3e products (From what we've seen, the 5e map will still look pretty similar to this, with some changes that really doesn't dramatically affect the number of nations or roads), that shows the multitudinous nations of Toril (with borders and innumerable roads even!), go here (but be aware, it's very large):

http://www.pvpchamps.com/TorilMap.jpg
1604794672726.png
You've badly misunderstood. I kinda figured when your gigantic one hundred and sixtey five megjpg finished loading that it would have nation borders mapped out or something given your assertion or at least be something other than a gigantic keyless worlf map of FR with what may or may not be every road ever scrawled on a random chunk of ,map for every FR adventure novel or game since the eighties.. You've changed nothing despite the earlier claim someone made that FR is covered with nations (true), those nations have less cohesion than epcot's nations of the world where at least nearby regions that influenced each other's style in the world are near each other. Someone else ignored that I spoke about hw the best known cities of the setting don't even have nation borders & brought up that fr is covered with nations so I responded to that tangential point. Try as you might to claim otherwise,
1604795448024.png

The original problem example that I cited way back where you have a fewmegacities that wield tremendous clout yet lack so much as the cohesiveness to bother pretending they exist within a nation someone bothers to draw on the map. Having dozens of nations like FR for a RPG is likely too much to differentiate or support in any meaningful fashion because expecting people to read a few decades of FR novels is unrealistic, but wen a setting is known for three or so major cities you keep pointing a spotlight at likewaterdeep daggerford & icewind dale & so forth but can't be bothered to mark out nation borders it's a problem.
 

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