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D&D 5E Where Should The Magic Items Go?

Best Place For Magic Items

  • Player's Handbook

    Votes: 13 12.1%
  • Dungeon Master's Guid

    Votes: 68 63.6%
  • Some in PHB, the rest in DMG

    Votes: 11 10.3%
  • Adventurer's Vault/Magic Item Compendium

    Votes: 4 3.7%
  • Shangri-La

    Votes: 6 5.6%
  • Other (please elaborate)

    Votes: 5 4.7%

Magic items are for DM and player's ...
if you put magic items in the DMG, player's won't buy a whole book (50$?) just for some magic items...

The DM always buy all the book :D

so if it's in the player's, everybody around the table posseses the book.
 

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I believe the DMG is the best place for them, though I would like to see special nonmagical items, like silvered weapons, adamantine weapons, and alchemical gear, in the PHB.
 



I want them in the DMG. Putting them in the PH just creates a shopping list mentality. Plus I like to customise magic items so putting standard one's in the PH is a bit useless to me.
 

Everything not needed to "build" a PC should be removed from the PHB. The DMG could be a good place, but only if it still is needed for running the game. If it's an optional resource, I'd vote for modules, MM, and some online resource for magical items.

One fringe case is stuff like potions and scrolls. Even if magic items are completely optional, these things might be available and should thus be covered in the PHB.
 
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Some basic, common items -- like those a character might craft or make with alchemy skills -- should be in the PHB. For example: potions of healing, spell scrolls, a wand of cure light wounds, +1 weapons and armor, a +1 ring of protection. That gives players a concept of what magic items might be and allows demonstration of crafting rules (if any).

Everything else, especially the powerful, weird, and unique, goes in the DMG.

That assumes multiple books, of course. If you have an all-in-one game, they should be in the all-in-one book!

Quickleaf said:
A radical idea for a game about killing monsters & taking their stuff...

Put magic items in the MM!

The book now known as "Things to Kill and Stuff to Take Manual"
 

They're DM materials, so they should go wherever such things are found.

So, assuming the standard PHB/DMG/MM model, they should go in the DMG. If there's a single Core Rulebook, they should go in the DM's section of that book.

One thing I would be interested in would be an "Encyclopedia Version" of the game, though, where the whole game is presented by topics. In which case, the magic items would have their own book(s). But that's obviously quite a departure from what has gone before. (Not to mention that the internet has pretty much killed encyclopedia and taken their stuff!)
 


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