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D&D 5E Where Should The Magic Items Go?

Best Place For Magic Items

  • Player's Handbook

    Votes: 13 12.1%
  • Dungeon Master's Guid

    Votes: 68 63.6%
  • Some in PHB, the rest in DMG

    Votes: 11 10.3%
  • Adventurer's Vault/Magic Item Compendium

    Votes: 4 3.7%
  • Shangri-La

    Votes: 6 5.6%
  • Other (please elaborate)

    Votes: 5 4.7%

Olgar Shiverstone said:
That assumes multiple books, of course. If you have an all-in-one game, they should be in the all-in-one book!
Genius!

The book now known as "Things to Kill and Stuff to Take Manual"
You said it ;) Love the new triad: "Murder Hobo's Handbook", "Rat Bastard Dungeon Master's Guide", and "Things to Kill & Stuff to Take Manual."

I was being facetious, but now I'm wondering if there is merit in the idea...I'm envisioning something like the beautiful Hackmaster monster book, but with more attention paid to lairs & treasure. Hmm. Could be interesting!
 

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I was being facetious, but now I'm wondering if there is merit in the idea...I'm envisioning something like the beautiful Hackmaster monster book, but with more attention paid to lairs & treasure. Hmm. Could be interesting!

Sure there's merit. I don't know this Hackmaster book, but if D&D goes with something like the Treasure Type approach from AD&D, putting the lists in the same book with the monsters makes perfect sense. One could even easily define special treasures for specific monster types.
 

The book now known as "Things to Kill and Stuff to Take Manual"
If you add in some adventure and encounter building rules, you have the book of "Building Places to Go to Kill Monsters and Take their Stuff Manual". Which is a long-winded way to say "The Dungeon Master's Guide".

So I'm voting for a 2 book @ $50 each model, with the MM folded into the DMG, to go along with the PHB.
 

A single book for DMs would be great. What is the MM other than creating different flavors of a typically common stat block? So PHB is the characteristics of the PC, and the DMG is the characteristics of the environment...
 

Genius!


You said it ;) Love the new triad: "Murder Hobo's Handbook", "Rat Bastard Dungeon Master's Guide", and "Things to Kill & Stuff to Take Manual."

I was being facetious, but now I'm wondering if there is merit in the idea...I'm envisioning something like the beautiful Hackmaster monster book, but with more attention paid to lairs & treasure. Hmm. Could be interesting!

"Things to Kill & Stuff to Take Manual" is a terrible title. I propose "XP and Loot" :D

PS
 

The DMG.

Unless the DMG is the big book of optional rules while the PHB becomes everything needed to play. In which case they get moved to the PHB by default.
 

I voted DMG, but I think a few should be in the PHB - things that have no mystery to them and are relatively easy to make or acquire like potions of healing, everburning torches and the like.
 


How many items traditionally have any mystery the players don't know about other than cursed items and artifacts?


That depends on the players. My players don't bother to read the DMG (they barely bother to read the parts of the PHB relevant to their own characters) so there's still a lot of mystery when it comes to magic items.
 


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