Sporemine
First Post
I have begun work on my new campagain, Where the Sun Never Shines.
The basic idea of the campagain is a strange world where the sun is on the inside of the planet (a hollow shell). Large groups of people live on the inside of this shell. Because of this the entire inner planet is bathed in eternal light.
Therein lies the problem. Monsters have nowhere to seek refuge (no dark corners) but the outer, darker side of the planet. And monsters, being monsters, go through massive dungeons connecting the two sides to raid, pillage, destroy, etc. Many of them also choose to live in these massive dungeons, or smaller ones that just dent the surface of the world.
This leads to adventurers of all races and professions testing their mettle against monsters of the other side, constantly battling to keep the inner earth safe for those who inhabit it. Due to the constant battle, of course, guilds have formed. One of these guilds is housed in a large castle, constantly recruiting new members. This guild is called the House of all seeing eyes. Wether the PCs come here on their own or are brought to it by one of the guild's many agents, that is up to the PCs to decide, along with backstories and motivations.
That is where it begins.
I will soon be posting a map of the first quest, along with several encounters. Attached is a basic picture of the dungeon, without anything added.
Kudos
-Sporemine
The basic idea of the campagain is a strange world where the sun is on the inside of the planet (a hollow shell). Large groups of people live on the inside of this shell. Because of this the entire inner planet is bathed in eternal light.
Therein lies the problem. Monsters have nowhere to seek refuge (no dark corners) but the outer, darker side of the planet. And monsters, being monsters, go through massive dungeons connecting the two sides to raid, pillage, destroy, etc. Many of them also choose to live in these massive dungeons, or smaller ones that just dent the surface of the world.
This leads to adventurers of all races and professions testing their mettle against monsters of the other side, constantly battling to keep the inner earth safe for those who inhabit it. Due to the constant battle, of course, guilds have formed. One of these guilds is housed in a large castle, constantly recruiting new members. This guild is called the House of all seeing eyes. Wether the PCs come here on their own or are brought to it by one of the guild's many agents, that is up to the PCs to decide, along with backstories and motivations.
That is where it begins.
I will soon be posting a map of the first quest, along with several encounters. Attached is a basic picture of the dungeon, without anything added.
Kudos
-Sporemine
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