RandomCitizenX
First Post
The title is pretty much the question for this post, but before we get to that some setup is needed. In my 4E game, my players are passengers on a multiverse traveling train which is basically a rolling metropolis. Due to a rotating cast of player each game session is meant, with the exception of a few over arching plots, to be a standalonge episode either taking place on the train or on one of the many worlds it stops in. The first session had the players all striving to get tickets to board the train after it had been wrecked in Eberron (and incidently caused the Day of Mourning). The second session brought them to an Arabian themed city, just before a strange meteorite landed in the heart of the city. The third session involved a swampy wasteland with a very New Orleans like tree city (halfling cajuns and all), a very voodoo themed orc and goblin camp, and a big evil ziggurata devoted to Tharizdun. I am now trying to figure out where they should stop for the fourth session. The only plots which are currently brewing involves a cult trying to free Tharizdun and a conspiracy to assassinate one of the Wind Dukes who is riding on the train. Just wondering, if you guys were in my position with a second level party, what world or type of world would you stop in next?