Levistus's_Leviathan
5e Freelancer
Just go with the PhloFine I'm calling it the Flow.
Just go with the PhloFine I'm calling it the Flow.
Its very simple RAW, there is only one prime, and spells like teleport will work the same way to any destination on the same plane, so RAW there is no distinction between worlds like Greyhawk and the FR, the book specifically say that they are all in the prime, you can therefore teleport from one to the other, they are connected.
You can implement things the way you want in your campaign (mine does not work that way because I implement Spelljammer and Planescape as designed a long time ago), but the rules are crystal clear.
1. Again, I don't disagree with the fact that Mind Flayers are important, what I think you are still not being clear about is the fact that the Phlogiston is a big part of Spelljammer. It has never been in the campaign that we've run, most of them being inside a few spheres, with the Phlogiston being used exactly like Hyperspace in Star Wars. It's a huge place with no interesting features and almost no chance of meeting someone. What can happen there are intrigues aboard one ship, and the special atmosphere makes things just different, but it's really a small part of the setting.
2. It fundamentally changes the nature of the planes like 4e did.
3. Hmm, for me it was a bit too much, but you can certainly do that in the space inside a crystal sphere, which is weird enough, you don't have to run the scene in the phlogistion where it is really like Hyperspace. The space between planets within a sphere is perfect for that and there is no phlogiston there.
4. You don't need to use the githyanki for that, there are lots of other very dangerous fleets without making the Githyankis one of them. Or you can if you want, I just think it wastes two of the primary githyankis specialities, there movement on the Astral Plane and Silver Swords....
5. Which does not preclude the other thing. What is interesting is the combination of the views, because there is also a difference between being physically in the Astral Plane and projecting oneself Astrally.
6. It's a combination of physical and spiritual, like everything on the Astral Plane, see above. By putting this on a purely physical realm, you are losing half the flavour of it.
7. I think you still have not understood the fact that the Phlogiston is only between Crystal Spheres, and that the Astral Plane is just a transitive plane to the spiritual ones of gods and alignments. Flattening all that into one loses one dimension in the game, which is a lessening of its wealth, for sure.
1. If phlogiston isn't a big part of Spelljammer, who cares if it gets cut?
3. The space between spheres should be filled with combat; it's the trade routes between worlds, they should be raided by pirates. Combat should happen here!
4. Don't need to, but I want to. Plus, I merge phlo with Astral, so the Githyanki keep their Astral Plane advantages.
5. I agree. It can be both. It should be both.
6. I'm not doing that. I'm doing the reverse, but putting the phlo (the physical) into the Astral (more spiritual). I'm giving the Astral more flavor, by making it the connective tissue between the spiritual worlds and physical worlds.
7. No, I understand. I want to put the phlogiston in the Astral Plane. I don't care that it was on the MP in previous editions. The Astral Plane should be a transitive plane for the spiritual realms AND the physical realms. I think that gives the Astral more dimensions, not less. It would certainly be more wealthy, because think of all the increased trading the (/s)!
4e was 4e. A single edition definitionally cannot have "gone through two editions" in any space of time.4e was extremely divisive, it rejected as many people as it included, and went through 2 editions in less time than 5e has existed, trying to market the same players with a somewhat revised version of the same game just like 3.5 did to 3 (which is one of the reason for them having about the same sales, which come absolutely nowhere near 5e sales by one order of magnitude, with the same edition and not needing a revision). Enough said about wild speculations and trying to beat a dead horse.
Because it makes no sense if physical universes inside crystal spheres are suspended only in the Astral Plane ?
It's exactly like real history piracy, it did not occur in the middle of the Atlantic where your chances to find another ship were null. It occured in the waters around the less protected destinations, which corresponds to in the crystal spheres near the trade points.
Once more, think Star Wars, space is big, it's huge, it's giganormous, even more than the Atlantic ocean.
Which has exactly zero interest since, once more, you are not thinking at the right scale. If you make the Astral Plane physically as big as it needs to be to contain crystal spheres, it will no longer be an interesting place and the speed of the githyankis is pointless, whereas it matters very much in an area where people's speed is limited by their intellect.
In a sense, it's exactly like the rest of D&D, only several orders of magnitude bigger, don't insist for tactical combat on the world map.
No, it makes no sense whatsoever. You should read a bit more about what they are before insisting that things should be the same.
See above, it would not work in particular because of size and relative speed, not even mentioning the type and feelings of the places.
Well, your opinion is noted, but for me it provides only less fun and fewer possibilities than the original design, which worked very well. And if you can't cope with different transitive planes, hwo will you fare when someone resurrects the 10 dimensions of a Gygax multiverse ?![]()
The arguments are getting circular here (we're just repeating ourselves), so I'm done. Also, if you want to argue with someone in good faith, don't recommend that they "should read a bit more about what they're insisting." I don't appreciate the rudeness frankly, when I've already explained my reasoning. Just because someone disagrees with you does not make them uninformed.
This is especially true for opinions on a fantasy world, where there is no objective truth or fact because... it's not actually real. It's all made up.
4e was 4e. A single edition definitionally cannot have "gone through two editions" in any space of time.