Where would you put it?

Goolpsy said:
In the epic level handbook, they suggest a spell which anme i can't recall on top of my head. It lets you create you own "dimension".. "Plane" or whatever...

I'd say it's a pretty good place to hide it...

The Genesis spell (Manual of the Planes, IIRC) will allow for the creation of a smaller demiplane that slowly grows over time. I believe you may even be able to manipulate the planar features, but it's been so long since I've looked at that book I could very easily be wrong.

Either way...just my 2 cp

Edit:

PallidPatience said:
Pulp Fiction. Only it's a pocket watch.

:lol: Pulp Fiction FTW!.

"What ain't no country I ever heard of! They speak English in What?"
-Jules Winnfield
 

log in or register to remove this ad

Thanks to those who reminded me where the, slightly disturbing, quote came from. Although I do remember GM'ing a game where the PC's killed some barbarians, one of which had a gem stored in a very uncomfortable location.

What?!

I was about 16 at the time. That's my excuse and I'm sticking to it! :D

Olaf the Stout
 


Make the phylactery a clear, solid sphere of some sort. Sail out to the middle of the ocean. Summon the most powerful elemental you can bind to a task (If you can somehow hook a water elemental monolith into this, bonus points!) and have it take the sphere to the bottom of the ocean, and protect it forever.

Before doing this, use divination spells to make sure said ocean floor is not home to Eldrich horrors from the great beyond. While you might be able to cut a deal with such monstrosities, they almost invariably garner too much attention from some wandering heroic party or other, and get your precious phylactery smooshed.

Alternately, cast Instant Summons on the Phylactery, and keep it in a bag of holding. If attacked, toss bag of holding into a portable hole. If you win, retreive item. If you lose, chances are the heroes won't be able to find the phylactery before you revive, at which point you can STILL retreive the item.
 

Space. Airlessness and extreme cold won't bother the lich. Greater Teleport can get you back the planet. And the lack of good reference points makes tracking it down difficult for adventurers who have greater teleport. Naturally, a lich probably wants to put the best wards vs divination he can on the object anyway.
 

There's no vacuum of space in fantasy! You can fly to the moon if you want!

Fantasy physics: if it wasn't known about or even imagined back in the middle ages, then it doesn't exist.
 


An adamantine brick. To be burned or painted black and then hurled into the depths of the Negative Energy Plane, where no one will be able to see the black object amidst the black void.

Alternative: As above, but placed deep within a chamber inside a juggernaught (MM2) or huge stone golem (if one could be fashioned; it's not in the rules), to be burned or painted black and hurled into the depths of the Negative Energy Plane. Commanded only to fight back if attacked. The coffin-like chamber, in which my phylactery would rest, would hold an adamantine box (for reinforcement, in case the golem/juggernaught is destroyed) and also contain several advanced Xeg-Yi energons (MotP) stuck therein by Planar Binding spells or the like, forced to guard my phylactery against anyone who enters the adamantine box except myself.

Other Alternative: An adamantine brick, placed within an adamantine coffin, fully sealed and several inches thick, to be sunk into the deepest, darkest part of the River Styx. The adamantine coffin is to be filled with the most potent and deadly poison gas found in the multiverse. The inside is to be lined with the remains of destroyed mummies, including much mummy dust, with which to (hopefully) infect any intruders with mummy rot. Preferably a small ice paraelemental or somesuch will also be Planar Bound inside the coffin to fight in defense of my phylactery should someone, somehow, find it and make it inside.
 


Instead of becoming a Lich, I would be a Psion and do the following to preserve myself (and my party):

First, it is necessary to have the following powers/spells/items available to you:
Forced Dream (Magic of Eberron)
Anticipatory Strike (Complete Psionics)
Time Hop
Psionic Contingency
A psi-crystal
Status
Imbue Spell-like Ability
Sending Stones (Magic Item) (Complete Arcane)

The Trick
1) Manifest psionic contingency on your psi-crystal placing a contingent ancipatory strike on him contingent on the event: returns to the normal timestream from a time hop.

2) Share metamorphosis with your psi-crystal. Transform him into something that isn't immune to mind-affecting compulsions. Heck you could transform him into an object of any size if you wish.

3) Have the party cleric use imbue spell-like ability on the psi-crsytal so that it can use the spell status. Mix with affinity field if you wish the psi-crystal to have knowledge of all party members' condition.

4) Psi-crystal casts status on you or whatever party member you choose. This person's condition will determine whether or not the save-game will be reloaded, so choose carefully.

5) Manifest forced dream on your psicrystal at some time before you fear harm will befall you.

6) Ready a std action to manifest time hop mass contingent on when the psi-crystal moves (tell him to do so), advancing him hours / level ahead in time. With enough ML you can advance your psi-crystal nearly a day.

7) Adventure on your merry way, whilst your psi-crystal is outside the time stream.

8) If your party succumbs to a TPK, your psi-crystal will still be alive and kicking the next day. No time will pass for him and when he comes out of the time hop the contingency will grant him sufficient actions to check the status of the party (provided they are on the same plane as the psi-crystal). The psi-crystal may also use a sending stone to ask whether his master would like to reload or not. If the party member is under a certain condition or if the master tells the crystal to, the save game is reloaded as the psi-crystal spends a swift action to return to the beginning of his turn (which began with you manifesting time hop on him right before he started moving). You may now retry whatever you failed to accomplish. There is a 5% error in the sending transmition if you are not on the same plane as the psi-crystal and the status effect will not work across planes.
 

Remove ads

Top