Where would you start an Eberron campaign?

Hard to say. I'll be running the adventure path (minus Whisper), so I'll set it in Sharn when I start. After that, it'd prolly depend on what kind of characters you have.

I'd personally be interested in somthing in Karnn, Thrane, The Eldeen Reaches or the Q'Barra/Valenar border, depending on the characters.
 

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shilsen said:
That's probably what I'm going to do, though - as I mentioned before - I'm leaning towards Sharn right now. After all, as Gez mentioned:True. Nothing beats the changeling escort service :D
Eew. Just plain eeew.
 

I'll follow the crowd and say Sharn. However, the key word is start an Eberron campaign.

I'd really like an Eberron campaign to feel like a James Bond movie. Start in Sharn. Be sent to Thrane. Find a clue that leads you to the Eldreen Reachs. After finishing in the Eldreen Reaches, discover the boss is in Drooam. Go to Drooam and discover the boss discovered you were after him and fled to Q'barra. Defeat the boss and find his plans dealt with releasing a Rajah and you have to go to the Demon Wastes.
 


dravot said:
Eew. Just plain eeew.
Aw, come on - that's one of the things I really like about Eberron. Things tend to be taken to their logical conclusion. If you have a species existing in society which is capable of physically changing gender, that's got to be the species which is going to corner the adult entertainment market. It's something I thought of as soon as I read about changelings in the setting, so I was glad to see they did consider that aspect.
 

I'm with Bobitron. My first spot to set up shop would be Thrane.

I'd do a silver flame/church inner-politicking/uproot the bad guys in the hierarchy type game. Base of operations somewhere near Flamekeep. It's pretty much centered on the continent with good water access to the northern parts of the continent.

Start in Thrane proper, later expand to Aundair, then send them to Karrnath where they dig themselves some deep trouble and have to escape through the Mournland or the Plains.
 

I would start in Sharn, just because its the only place that has been detailed beyond the ECS.

But again, start is the keyword, as any first Eberron campaign should have a red line criss crossing the map.
 

If not Sharn, I think it could be nifty to start in... Argonth. Or its unnamed sister. Plot hook? All PCs are members of the Brelish army. Maybe a sort of special unit. The flying fortress moves somewhere, they're dispatched, they do their mission, come back home, and then the fortress moves again somewhere else.
 

Gez said:
If not Sharn, I think it could be nifty to start in... Argonth. Or its unnamed sister. Plot hook? All PCs are members of the Brelish army. Maybe a sort of special unit. The flying fortress moves somewhere, they're dispatched, they do their mission, come back home, and then the fortress moves again somewhere else.

Or the flying fortress moves somewhere, they're dispatched, and then the fortress moves again somewhere else, they do their mission, come back... hey where did it go?
 

That would be a good plot twist, but a boring habit, I think. Use it once, it's OK, use it twice, the PCs become deserters. :)
 

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