What's the alternative? That the sphere just continues moving? Magically engages retro thrusters to have a soft cushioned landing? Bounces? What?
This is exactly my point. We do not know. We cannot know. All we have from the spell description is that the sphere can be moved by creatures inside and out, and that it stops everything from passing through. Beyond that, the possibilities for what happens are infinite, because it's magic.
You keep saying, over and over,
this happens and
that happens, always treating the sphere as a physical object, even after you have stated that it is not a physical object and has magical properties. It was fun for a while to hash out the potential implications, but your spiraling puerility has put an end to that. What I am saying now is, for actually playing, my interest is in maintaining a consistent behavior of the spell within its intended function, and that means the creature inside the sphere does not take damage from the impact of things outside the sphere.
Rationalize that with psuedo-physical blather like retro-thrusters and inertial dampers all you need to. I am fine saying that the sphere and object simply stop and the sphere absorbs all of the energy from both sides of the would-be impact. That is consistent with the spell as described.
I'll keep this simple. My position is that if the sphere's velocity changes suddenly from 30 mph to 0 mph, the occupant's velocity does not change until they hit the wall of the sphere a few milliseconds later at which point they will decelerate from 30 mph to 0 mph causing appropriate damage. Nothing outside of the sphere can or does affect the interaction of the occupant with the sphere.
Yes, you have stated your position dozens of times. One more won't fix it. There is nothing in the spell description which says that the interaction happens the way you describe at all. You are treating the sphere as an ordinary physical object, when it is not one. Does the occupant rapidly decelerate? We don't know. Will the occupant forcefully hit the wall of the sphere? We don't know. Will the sphere rapidly decelerate? We don't know. Does the sphere forcefully hit the ground? We don't know. Do the sphere and its occupant accelerate as they fall? We don't know. Do they fall at all? We don't know.
Your entire position is predicated on treating this as a series of ordinary physical interactions, when it is not one. Because there is so much we do not know about how this works, a DM could play it in a variety of ways. I would look at the intent of the spell, which is, again, that the creature inside the sphere takes no damage from things hitting the outside.
I don't see anything that contradicts that. The spell does not state that the occupant is weightless, nor does it state that the occupant cannot gain momentum or be affected by gravity. The spell does not state that the sphere has effects similar to feather fall. The sphere stops all physical objects, including the occupant.
The question has never been whether the sphere stops all physical objects, including the occupant. The question has been whether the occupant takes falling damage. Your position, that the occupant takes falling damage from hitting the inside of the sphere, relies on treating the sphere as an ordinary physical object that has ordinary physical interactions. That is your ruling to make, but because it is not explicit in the spell, you cannot state definitively that it
is the way the situation would play out. I would make a contrary ruling, because I think that yours runs counter to the described function and intended use of the spell.
ROFL! You are SO cute when you get snarky like that! It's just adorable. I bet you are one of the cutest little twelve year olds!
Yup, still pissier. Congratulations! You win the pissing contest. All you had to do was spoil the discussion.