D&D 5E Wherein we discuss spells and other magical things.

That is all entirely consistent with what we know about the sphere.

...except that it was designed by one of the game's iconic casters, IOW, one of the more intelligent members of the class. I tend to think that this is exactly the kind of eventuality he'd have considered when designing the spell.

Think about it.

The spell, as noted, starts off with the absolutist terminology...but we know certain forces do cross the barrier. Enough light & sound to see, but not enough to harm. Similarly, we know gravity still works in the sphere- it is weightless, but the occupant doesn't fly off the planet when it's encapsulated- gravity is still operant upon it.

My reading treats the gravity effects the same as sonic or optical- the occupant is affected "this much, but no more".
 

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The spell description clearly prevents light and sound from reaching the occupant. You say energy can't cross the sphere except when it can. You say the sphere exerts force, but then deny it can exert force. The only consistent position you have held in the whole thread is that spells do what is best for the caster / occupant.

That is not my position. So I don't care about your final appeals to the authority of an 'iconic' caster. I prefer magic to be dangerous, double-edged, unsafe, difficult, riddled with flaws and traps and failings.

If you want safe, easy, consumer-grade magic with a lifetime warranty, that's up to you. Just be up front about your underlying 'the caster is always right' agenda instead of trying to hide it beneath a veneer of non-physics.
 

...except that it was designed by one of the game's iconic casters, IOW, one of the more intelligent members of the class. I tend to think that this is exactly the kind of eventuality he'd have considered when designing the spell.

Think about it.
But he was a foolish wizard with Wisdom as his dump stat! I think that means Eventualities weren't his forte. I mean, this was the wizard who thought monster wasps would make a good substitute for guard dogs.



(If Wikipedia can be believed)
 

[MENTION=19675]Dannyalcatraz[/MENTION], after all of this we agree that it is the sphere that stops movement of physical objects, whether those objects are inside or outside the sphere.

Someone falling from 60 ft, is also falling at around 30 mph. The energy - the momentum - gained in the fall is provided by the gravitational force.

If not in a sphere, the person will be stopped by the ground. Going from 30 mph to 0 in a few milliseconds causes 6d6 damage.

If the same person is in a sphere, they still go from 30 mph to 0 in a few milliseconds when the sphere stops moving. Why would they not take 6d6 damage?

The opposing force is not coming from the ground, it's coming from the magic of the sphere. No "damaging energy" originated from outside the sphere, the gravitational energy was slowly (and harmlessly) transformed into momentum. The opposing force acting on the occupant causing the change of velocity is not exterior to the sphere, it is the sphere.

If you want to rule that the occupant could not gain momentum while in the sphere that's fine. I would say that would also mean that they can't have any significant mass, or that they are not significantly affected by the gravitational force which ends up with the same result. The result would be an effect similar to a feather fall spell. That's not mentioned anywhere in the spell, but it's you're game.

You could say that at the moment of impact the sphere invokes an inertial damper, effectively deploying magical airbags. I also don't see that in the spell, but still your game.

However, the occupant doesn't avoid damage because the energy at the instant of impact is coming from outside the sphere. It's because you've decided to rule that the occupant should not take damage. Because magic.
 

I prefer magic to be dangerous, double-edged, unsafe, difficult, riddled with flaws and traps and failings.

If you want safe, easy, consumer-grade magic with a lifetime warranty, that's up to you.
Just quoting this for truth, though better would be to cut and paste it into about a thousand discussions in here regarding overpowered casters in [pick yer favourite edition].

Lan-"safe, easy consumer-grade magic really emerged in 3e and has persisted since, much to the game's detriment"-efan
 

The energy is already inside the sphere, it's just converted from potential to kinetic energy as the wizard accellerates down the gravity well.

Fair answer, but two things. First, your position still requires a fairly big assumption about how the gravitational interaction passes a barrier that either cannot be modeled in physics or has exceptional physical properties with unknowable ramifications. The occupant only accelerates downward if the force of gravity is acting on it (and perhaps only if he or she uses an action to push the sphere downward). It may be that the potential energy ceases to exist at the moment that the sphere appears. (Remember that it's magic; it can violate the law of conservation of energy.)

More to the point, that explanation only covers half the energy. Under normal circumstances, a fall results in this: the action of the body hitting, and the reaction of the ground resisting the hit. Or, if you prefer, the body accelerating downward due to gravity and then accelerating upward ("decelerating") due to the immense mass and rigidity of the ground.

So. The sphere explicitly cannot pass energy or physical objects. This means that it cannot pass the momentum of the falling occupant to the ground (action), and cannot pass the inertia of the ground to the occupant (reaction). The interaction (the collision) therefore cannot happen. You have the downward acceleration of the fall without the upward acceleration of stopping. Thus I say that you have half the energy that you need.

So what happens in this situation? We have no clue, because the laws of physics are not mutable in our universe. The sphere may allow the occupant to fall through the ground, since the sphere has no reason to stop if the occupant does not stop. The two may "fall" out of their reality entirely. The sphere stopping of its own accord and the occupant going splat against the inside are not consistent with the spell's description.

Satyrn said:
But he's already explained to me (twice! I'm dense) how he gets to weightless also being massless, providing a formula that proves that an object of 0 weight in a gravity of >0 has a mass of 0. Since we know the object is weightless, and we're discussing how this works on a planet (thus assuming some gravity) he has shown that the sphere ought to be massless.

First, magic can alter gravity, so Oofta's formula does not prove masslessness. Second, what Oofta has given is one convention for the use of the word "weight," which does not really correlate with a use of the word "weightless." By his standard, nothing (except some particles) could be weightless in our universe unless infinitely distant from all other bodies. Yet surely you have used and heard used the word "weightless" in your life and understood its meaning to be practical. A person floating in the Red Sea or an astronaut in orbit might be "weightless" in everyday speech, but those individuals continue to both have mass and be affected by gravity. So I keep saying that he is not correct because the convention he uses to define "weight" is not in keeping with the common-language design philosophy of 5th edition.

Oofta said:
I think we can agree that the sphere magical. There is no need for the sphere itself to obey Newtonian physics. Correct?

Probably my biggest mistake is trying to describe the walls of the sphere in terms of a physical construct, because it is not. It has influence on some aspects of the physical world, but it is not what we would consider normal matter and does not need to obey Newtonian laws of physics.

Okay.

(BTW massless particles do break Newtonian laws, there was this guy Einstein who had to make up new rules because of it.)

Thanks for condescending. You're so very smart.

We know the sphere weighs nothing. It is impervious to weapons, [magical] energy and spells. We know it (and therefore it's occupant) can be moved. I always assumed it was simply a spherical wall of force that surrounded a creature that can move and be moved (unlike a wall of force). Normal weapon attacks are not going to jostle the sphere enough to cause damage to the occupant, falling is an edge case that is not mentioned in the rules.

Close enough to what the spell description says that I'm willing to go with it.

I see no reason to believe the occupant of the sphere would not obey basic laws of momentum, velocity and acceleration.

Hence the creature follows Newton's first law: an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced force.

This is something of a matter of interpretation, depending on how literally one takes the "nothing" in the spell description. I would also add the qualification that the occupant obeys normal physical laws except where that would violate the functioning of the spell given in the description.

If there is a change in velocity of the sphere . . .

This is the sphere acting in a physically realistic way, as we just agreed that it doesn't need to.

That "unbalanced force" in this case is the interior wall of the sphere.

As is this, in a way that is pretty damaging to the point you are trying to make.

There doesn't have to be any conservation of momentum, force or energy in the traditional sense because the occupant is not interacting with a physical object.

This is exactly why it is impossible to make the case that the occupant would take falling damage. Neither the ground nor the occupant is interacting with a physical object, so to play it such that the outcome is essentially the same as if the two physical objects interacted with each other is, I would say, a violation of the functioning of the spell as given in its description.

I don't have a problem with a reading of the sphere as a spherical wall of force, but, as I roughed out earlier, its terminal velocity would be around 25-30 miles per hour, so the occupant would never go splat in a terribly energetic way. If it falls at all. The mobility of the sphere, as I keep saying, might be entirely a magical effect, and it might freely resist gravity, just as the wall of force does.

Sidetracked. It can be a spherical wall of force, but I don't think that it is consistent with the other effects of the spell to say that the occupant would take falling damage, because what the spell does, however it does it, is to separate the occupant from the outside world and protect him or her from damage. It is easy enough to say that the magic absorbs the impact.
 

a whole lot of argle bargle and random insults.

Just for clarity, you normally reach 30 mph after falling 60 ft (speedtime.pdf). I agree that it would be reasonable to add some "parachute" effect.

I'm just going to point out one thing

This is exactly why it is impossible to make the case that the occupant would take falling damage. Neither the ground nor the occupant is interacting with a physical object,

The whole point of a sphere is that it stops things, including physical objects. Without magic, that is not possible. Force fields cannot exist. We all agree on that.

It changes nothing. As has been repeated ad nauseum, either going from 30 mph to 0 mph in a few milliseconds (in D&D landing after a fall from 60 ft) is going to hurt or it's not. I don't care what causes the sudden change in acceleration - it can be the ground, the sphere or a bus. The effect on the object experiencing the change in acceleration will be the same.

You keep hiding behind this idea that only the ground can exert force on the falling object. If magic was not involved, that would be true. Magic is involved, the ground has nothing to do with the deceleration. The magic of the sphere causes the sudden deceleration.

As always if you want to add things to the spell feel free.
 

Just for clarity, you normally reach 30 mph after falling 60 ft (speedtime.pdf). I agree that it would be reasonable to add some "parachute" effect.

This calculator (http://www.ambrsoft.com/CalcPhysics/acceleration/acceleration.htm) puts 30 mph right around 30 feet, without accounting for air resistance. For comparison, a typical parachute slows the user to around 17 mph.

This one (http://keisan.casio.com/exec/system/1231475371), with air resistance, puts it right around 30 feet.

I'm just going to point out one thing

The whole point of a sphere is that it stops things, including physical objects.

Exactly! There is nothing at all in the spell description about the sphere damaging the things it stops. The whole point is stopping things.

Without magic, that is not possible. Force fields cannot exist. We all agree on that.

It changes nothing. As has been repeated ad nauseum, either going from 30 mph to 0 mph in a few milliseconds (in D&D landing after a fall from 60 ft) is going to hurt or it's not. I don't care what causes the sudden change in acceleration - it can be the ground, the sphere or a bus. The effect on the object experiencing the change in acceleration will be the same.

You keep hiding behind this idea that only the ground can exert force on the falling object. If magic was not involved, that would be true. Magic is involved, the ground has nothing to do with the deceleration. The magic of the sphere causes the sudden deceleration.

Okay, the ground has nothing to do with the deceleration. Why does the sphere stop again?

You have this asinine insistence that your explanation of how physics interact with magic is based on physics, while other people's is based on magic, and therefore yours is correct and theirs is not.

As always if you want to add things to the spell feel free.

Such as it causing damage to the things it stops? Go for it if you like.

Glad to see you get pissier the less defensible your position becomes.
 


Okay, the ground has nothing to do with the deceleration. Why does the sphere stop again?

What's the alternative? That the sphere just continues moving? Magically engages retro thrusters to have a soft cushioned landing? Bounces? What?


You have this asinine insistence that your explanation of how physics interact with magic is based on physics, while other people's is based on magic, and therefore yours is correct and theirs is not.

I'll keep this simple. My position is that if the sphere's velocity changes suddenly from 30 mph to 0 mph, the occupant's velocity does not change until they hit the wall of the sphere a few milliseconds later at which point they will decelerate from 30 mph to 0 mph causing appropriate damage. Nothing outside of the sphere can or does affect the interaction of the occupant with the sphere.

I don't see anything that contradicts that. The spell does not state that the occupant is weightless, nor does it state that the occupant cannot gain momentum or be affected by gravity. The spell does not state that the sphere has effects similar to feather fall. The sphere stops all physical objects, including the occupant.

Glad to see you get pissier the less defensible your position becomes.

ROFL! You are SO cute when you get snarky like that! It's just adorable. I bet you are one of the cutest little twelve year olds!
 

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