It was "leaked" in the pages of Races & Classes.Cadfan said:I believe there was leaked information to the effect that bards may have "planar patrons."
Blackwind said:Well, I like the idea of having a bard class in the game. Who knows, maybe they'll get it right this time. The way I see it, performance, enchantment, and loremastery are the three aspects of the class that really need to be played up. Oh, and diplomacy. Bards should be the ultimate courtiers, diplomats, and negotiators.
But they need to be able to hold their own in combat, too, preferably in a swasbuckly sort of way that focuses on distracting opponents, bluffing, feinting, swinging on chandeliers, and all that. And taunting. Heh.
QFT.Blackwind said:Well, I like the idea of having a bard class in the game. Who knows, maybe they'll get it right this time. The way I see it, performance, enchantment, and loremastery are the three aspects of the class that really need to be played up. Oh, and diplomacy. Bards should be the ultimate courtiers, diplomats, and negotiators. But they need to be able to hold their own in combat, too, preferably in a swasbuckly sort of way that focuses on distracting opponents, bluffing, feinting, swinging on chandeliers, and all that. And taunting. Heh.
Khaalis said:Out of curiosity, and this is meant with no maliciousness, but what is it about the bard you so enjoy? Personally its always been a class I never really understood since its 2E incarnation. The 1E version made a little sense being basically the first real prestige class based on druid (though all the other additions didn't make a lot of sense). In 3E the class is simply, IMHO, one of the weakest and least useful classes for adventuring.
I'm just honestly curious what people enjoy about the class.
Reynard said:But if the PHB is full of classes that focus primarily on that aspect of play, to the detriment of other aspects of play (ex: blaster wizard overtaking versatile wizard as the core archetype), the game ceases to be as variable and dynamic and a whole lot less fun.
Since the bard isn't going to make it into the PHB anyway, maybe they should go through the effort of making it a different kind of class, something that matters far more outside of combat than in it.
The Magic item compendium has a sword that might help...Blackwind said:In our current 3.5 campaign, my sisters is playing a human bard. She sucks. In combat, I mean. I had thought that I did a pretty good job of optimizing her character (she's new to the game and I helped her with stats), but for some reason her character just sucks in combat. Is there as way to make bards kick butt in 3.5 that I'm somehow missing? I don't know. It's not like we're trying to powergame, but I can see that it's not that fun for her to play a character that rarely contributes meaningfully to combat. So if 4E makes all character classes equally viable in combat, that will be awesome.