Rechan said:All Possible situations implies that everyone can do anything equally good. No. I think that we can facilitate social roles just like we have combat roles. This way everyone is balanced, but they're balanced by being good at Something in combat and Out of combat, without stepping on someone else's toes.
The problem is that this ends up being defined as "dealing damage". The 3E baerd *is* good at something in combat -- he is good at buffing his party and doing support work that helps keep everyone going. Unfortunately, this isn't seen as "good enough" because it measn the poor bard's player doesn't get to do anything "useful" like cause lots of damage or immolate a bunch of goblins.
What I reject is the idea that every character needs to be able to contribute equally (notice I didn't say "in the same way" either) to every encounter. But when the game's basic unit of fun shifts from the adventure or the campaign to the encounter, it becomes necessary to allow every to contribute equally to every encounter. That means either everyone needs to be able to fight well, for example, or every encounter needs to include fights and social interaction and traps etc...
One of the issues here is the presumpotion that characters that aren't "contributing equally" are -- or their players are -- sitting on their thumbs. That's not necessarily the case, and even when it is it is okay. Expeciaally if you consider that 4E fights are supposed to be faster than 3E fights -- ostensibly this would suggest that less session time is consumed by combat and can be dedicated toward encounters that aren't combat meaning that different characters can be good at different kinds of encounters because everyone still gets to be useful and do fun things throughout the evening.
Despite this, we still see design notes pointing toward every character being awesome (even if not in the same way) and the vast majority of design intent pointed at one thing: combat.