molonel said:
Now, I'm going to ask for product recommendations. I already have Blood & Fists. I'm going to wait for the master print edition to come out before I buy that, but these are the objects in my cart (probably set to purchase them in August, or maybe September:
Blood and Relics (2nd Edition) (Print+PDF)
Very good choice. As good as Blood and Relics was... B&R II trumped it, decisively.
Blood and Blades: The Profiler's Guide to Slashers
Blood and Brains: The Zombie Hunter's Guide
These are good for the lighter side of horror. B-Movie goodness!
Blood and Circuits
Blood and Circuits: Cybernetics
These did for the Techie what Blood and Fists did for the martial artist. An awesome awesome addition. I love the creation points mechanic where you build things as you would in life... you tinker with it for several days, and then you have to work out the bugs. This is one of my personal most used sets of PDFs.
Blood and Spooks: The Ghost Hunter's Guide
Who ya gonna call?
This is Ghost Busters-esque goodies.
I hate to use the term "definitive" when talking about a gaming product... I really do. But it fits in this case. If you're going to have time travel in your campaign, this is the best source.
As much as I want to out and out pimp the hell out of this, my wife wrote it. I think it's good. It's based on our home game, and it includes a bunch of maps, plot hooks (FX and no FX, with the scale tipped pretty heavily to the FX side), NPCs (we physically rolled the stats for these guys... I know... it's crazed... but we did... this means they're not point buy or standard arrays), and the outlines for several towns.
Legends of Excalibur: Knight’s Handbook
I love the entire Legends of Excalibur series. It's excellent for Mallory's vision of the Knights of the Round Table and their many allies and adversaries.