Edena_of_Neith
First Post
Imagine that 3rd Edition was a Feat Giveaway Situation, where feats were given out like candy in a candy shop.
These could be any feats, be they 3.0 feats, 3.5 feats, or 3rd party feats for either system.
In this candy giveaway world ...
A 1st level character begins the game with 7 feats (of any kind) to choose from.
If the character is non-human, she gains 1 additional feat.
If the character is human, she gains 4 additional feats (it pays to be human ...)
If the character takes a Drawback from the 3.5 Unearthed Arcana, she gains 3 feats for the Drawback. A maximum of 2 Drawbacks (for 6 Feats) can be taken.
Thus, a 1st level character begins with 8 feats (non-human, no drawbacks) or 11 feats (human, no drawbacks) or 17 feats (human, 2 drawbacks.)
The choice is the player's to make.
Ok, in this candy paradise, let's assume ... the character starts with 11 feats (the player didn't take any drawbacks.)
So, you have 11 feats to play around with.
And you have decided to create one of the Core Classes of 3rd Edition: Barbarian, Warrior, Paladin, Ranger, Priest, Druid, Wizard, Sorcerer, Rogue, Bard, or Monk. (You can create the 3.0 or 3.5 version of these classes, pick as it pleases you.)
Again, the character is 1st level. You have 11 feats - from any source - to choose from.
What 11 feats do you pick? And why? What sort of background would you assign to the character to explain her expertise?
IF you chose - for some reason - to give the character 2 drawbacks, and take those additional 6 feats, what would they be?
(Note that in this candy store giveaway, feat rich environment, the DM has announced that your character will gain 3 feats per level, every level, through 20th level ... for the purposes of plotting out feat paths and general sets of feats. But the character is only *1st level* here. Also, the gestalt rules are *not* in effect.)
Edena_of_Neith
These could be any feats, be they 3.0 feats, 3.5 feats, or 3rd party feats for either system.
In this candy giveaway world ...
A 1st level character begins the game with 7 feats (of any kind) to choose from.
If the character is non-human, she gains 1 additional feat.
If the character is human, she gains 4 additional feats (it pays to be human ...)
If the character takes a Drawback from the 3.5 Unearthed Arcana, she gains 3 feats for the Drawback. A maximum of 2 Drawbacks (for 6 Feats) can be taken.
Thus, a 1st level character begins with 8 feats (non-human, no drawbacks) or 11 feats (human, no drawbacks) or 17 feats (human, 2 drawbacks.)
The choice is the player's to make.
Ok, in this candy paradise, let's assume ... the character starts with 11 feats (the player didn't take any drawbacks.)
So, you have 11 feats to play around with.
And you have decided to create one of the Core Classes of 3rd Edition: Barbarian, Warrior, Paladin, Ranger, Priest, Druid, Wizard, Sorcerer, Rogue, Bard, or Monk. (You can create the 3.0 or 3.5 version of these classes, pick as it pleases you.)
Again, the character is 1st level. You have 11 feats - from any source - to choose from.
What 11 feats do you pick? And why? What sort of background would you assign to the character to explain her expertise?
IF you chose - for some reason - to give the character 2 drawbacks, and take those additional 6 feats, what would they be?
(Note that in this candy store giveaway, feat rich environment, the DM has announced that your character will gain 3 feats per level, every level, through 20th level ... for the purposes of plotting out feat paths and general sets of feats. But the character is only *1st level* here. Also, the gestalt rules are *not* in effect.)
Edena_of_Neith