Edena, you really like overpowered games, don't you?
With these rules, I can't imagine
any character starting play without:
Improved Initiative
Iron Will
Lightning Reflexes
Great Fortitude
Alertness
And I can't imagine any character of
mine starting play without also taking Point Blank Shot and Precise Shot.
This suggests to me that either these feats are overpowered, or all the other ones are underpowered.
I would think that the training mindset of the character's mentors, when he or she was learning his or her class, would have realized a group of feats for the character, under these circumstances (where the character starts with many feats.)
Your group of feats above is one such group. How about some others? :
Yours: Alertness, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes
- The brawler (fighter) : Alertness, Blind-Fight, Combat Reflexes, Dodge, Endurance, Expertise, Improved Trip, Great Fortitude, Improved Unarmed Strike, Power Attack, Weapon Focus (with some big, nasty weapon), Weapon Focus (Spiked Gauntlets/Open Hand)
- The archer (fighter) : Dodge, Mobility, Improved Initiative, Lightning Reflexes, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (long bow), Weapon Focus (short bow)
- The acrobat (fighter) : Alertness, Blind-Fight, Combat Reflexes, Dodge, Mobility, Endurance, Expertise, Improved Disarm, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Point Blank Shot, Quick Draw, Run, Weapon Finesse (rapier), Weapon Finesse (throwing knives)
- The big, heavy warrior (fighter) : Blind-Fight, Combat Reflexes, Endurance, Great Fortitude, Improved Unarmed Strike, Iron Will, Power Attack, Cleave, Improved Bull Rush, Sunder, Weapon Focus (primary weapon)
- The cavalier (fighter) : Endurance, Expertise, Improved Disarm, Great Fortitude, Improved Unarmed Strike, Iron Will, Mounted Combat, Trample, Ride-By Attack, Spirited Charge, Power Attack, Weapon Focus (Lance), Weapon Focus (primary weapon)
- The Ranger: Alertness, Ambidexterity, Blind Fight, Dodge, Mobility, Endurance, Expertise, Improved Disarm, Improved Initiative, Lightning Reflexes, Quick Draw, Track, Two Weapon Fighting, Weapon Finesse (short sword)
- The Rogue: Alertness, Blind Fight, Combat Reflexes, Dodge, Mobility, Expertise, Improved Disarm, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Shot on the Run, Quick Draw, Run, Weapon Finesse (appropriate nimble weapon)
There seem to be feats that you would expect all classes to take, given this situation.
Then, there are feats that all kinds of fighters, or all kinds of rangers, or all kinds of rogues, or clerics, or wizards, would take.
Then, there are feats that all kinds of fighters specialized in brawling, or horseback riding, or in being archers, would take.
And it becomes progressively more specialized from there.
But what feats are these?
Which are the All Class Feats?
Which are the All Fighter Feats? The All Wizard Feats? The All Monk Feats? The All Rogue Feats? The All Bard Feats? Etc.?