Jack Simth
First Post
In the specific case of the first level build, the Reserve Feat Fiery Burst (which you can only qualify for due to Precocious Apprentice...) does 2d6 at-will, and uses your Primary Casting Stat for the DC. Draconic Breath (at 1st) does 2d6 a limited number of times per day (although it is a much larger area...), is more flexible on the damage type, and is fixed to Charisma. At 1st, they're generally going to be similarly useful... but there are some caveats:That was noted in that poster's original post- I just edited it out.
I just basically brought it up again to show that certain build types can show up all over the place.
There is that!
Essentially, its the same reason for going with the Draconic Breath feat, only because its a reserve feat, its slightly less powerful per use, but you don't use up spell slots to power it...
1) Draconic Breath scales better later on than does Fiery Burst.
2) Draconic Breath requires you to be a Sorcerer (or take yet a third feat...)
3) The point of spending a feat on that type of offense is to have a lot of endurance - which Draconic Breath doesn't really grant you (it just grants you slightly better efficiency... and in the specific case of the sorcerer, for most intents and purposes, it's a very funny spell known).
Mild issue:Of course, this inspires me somewhat...
1) Draconic Heritage (Red Dragon)
2) Draconic Breath
3) Draconic Resistance (CompArc)
4) Draconic Power (+1CL and +1DC to Fire spells)
5) Draconic Flight
6) Weapon Focus: Ranged Touch attacks
7) Ability Focus: Breath Weapon (Monster Manual)
8) Wild Talent
9) Fiery Burst
10) Spellfire (Forgotten Realms, Magic of Faerun)
11) Arcane Strike (CompWar)
You need Precocious Apprentice to get Fiery Burst at 1st level - Fiery Burst requires you to be able to cast 2nd level spells, and it also requires a Fire spell of at least 2nd level to power it.
You might consider checking out Races of the Dragon - it's got some nifties that would go very well with that build.
That you do... also, you might want to check out the Spell Compendium - there's a second level spell there that causes you to be at the center of a cloud of fire...You get this PC into the Pyrokinetic PrCl quickly and you have the beginning approximation of the Human Torch.
Yeah. Many of the ones showing up here are mostly paranoia about why you're getting that many feats. It's also a nod to the little issue that many, many feats have requirements that you can't meet at 1st level, no matter how many feats you have - so there aren't that many that are all that useful for a 1st level character, and you see simple skill boosters, Toughness, and similar ones that would normally go on the "don't bother" list.Actually, I see very few of those feats chosen in campaigns- the obvious exceptions being the ones for ranged combat. Those are always chosen by "archer' types because the rules pretty much dictate you need them to be effective.