J-H
Hero
You probably don't want to hear about the 13th level rogue in my Baldur's Gate II game. I think he's carrying about 7 magic weapons around right now.Still a fighter with two good magic weapons.
You probably don't want to hear about the 13th level rogue in my Baldur's Gate II game. I think he's carrying about 7 magic weapons around right now.Still a fighter with two good magic weapons.
it's better while you still have one attack.
at level 5 it falls of for fighter
at level 11 is way worse and at lvl17 it's awful compared to 2Hander
and you don't get off hand attack on your second Action with action surge, even with Nick mastery.
for ranger's it's better while you can have HM on and you are having Elven accuracy
and you need 2 good magic weapons vs. only one magic weapon
You probably don't want to hear about the 13th level rogue in my Baldur's Gate II game. I think he's carrying about 7 magic weapons around right now.
you would probably be better with rapier+shield on champion+elven accuracy.Depends on how DMs do it. Don't underestimate accuracy boosts eg eleven accuracy on champion.
I'll do the 13th math on champion+elven accuracy for perma(+)advantage plus piercer featMy test was level 12, magic weapons similar to DMG. Also remember great weapon is one trick pony. They suck at range dial wielder pulls out a bow instead.
I wonder how much of the Eldritch Knight subclass would need to be reskinned to make a 5e Wilderness Warrior.Wilderness Warrior (gets Druid spells, akin to the Eldritch Knight)
Indeed. I still prefer PrC to subclasses, but I re-wrote the 5-6 that we used most often. Along with 2-3 PrCs for the foes.PrCs were a wonderful idea executed almost maximally poorly.
I love, genuinely truly love, the concept of PrCs. But I understand why folks today are intensely, viscerally opposed to even the notion of them. They were one of the most obvious and emblematic demonstrations of many of 3rd edition's weakest, worst, most broken, most badly-designed elements.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.