Polymorph
Transmutation
Level: Sor/Wiz 4
Duration: 10 min./level (D)
This spell functions like lesser polymorph, except that it has a longer duration and grants more of the form’s abilities. The form can be up to two sizes smaller or larger than the subject’s, but cannot be smaller than Fine. The assumed form can have a maximum of 15 HD at 15th level. The creature gains most extraordinary abilities possessed by the form, but not any spell-like or supernatural abilities. This spell does not grant the Regeneration or Fast Healing extraordinary abilities.
Polymorph, Greater
Transmutation
Level: Sor/Wiz 6
Duration: 10 minutes/level (D)
This spell functions like polymorph, except that it grants more of the form’s abilities. The form can be up to three sizes smaller or larger than the subject’s, but cannot be smaller than Fine. The assumed form can have a maximum of 20 HD at 20th level. The creature gains all extraordinary and supernatural abilities inherent to the form, but not any spell-like abilities. This spell can add the Shapechanger subtype, but cannot subtract it.
Polymorph, Lesser
Transmutation
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form can be any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. You can’t change a creature into a form of another type, even if the creature has that type. Thus, a vampire could transmute into a human, but not into a zombie.
The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 10 HD at 10th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form. The Shapechanger subtype, however, cannot be added or subtracted by this spell.
Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.
The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities. Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.
Material Component: An empty cocoon.
Baleful Polymorph
Transmutation
Level: Drd 5, Sor/Wiz 5
Duration: Permanent
As lesser baleful polymorph, except that you change the subject into a Small or smaller animal of no more than 1 HD permanently.
Baleful Polymorph, Greater
Transmutation
Level: Drd 7, Sor/Wiz 7
Duration: Permanent
As baleful polymorph, except that you can change the creature into a wider variety of forms. You can change the creature into any form that greater polymorph could produce. This spell can add or subtract the Shapechanger subtype, meaning that natural shapeshifters cannot automatically escape the effects of the spell.
Baleful Polymorph, Lesser
Transmutation
Level: Drd 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 10 min/level
Saving Throw: Fortitude negates, Will partial; see text
Spell Resistance: Yes
As polymorph, except that you change the subject into a Small or smaller animal of no more than 1 HD. If the new form would prove fatal to the creature the subject gets a +4 bonus on the save.
If the spell succeeds, the subject must also make a Will save. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities. The creature regains all lost abilities and resumes its true form at the end of the spell.
Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.