Which 4e adventures have you played?

Which of these 4e adventures have you played or are playing?

  • Lair of Shadows - FRCS (Wizards)

    Votes: 0 0.0%
  • Snake Folk of Najara - FRCS (Wizards)

    Votes: 0 0.0%
  • The Haunting of Kincep Mansion - Dungeon 156 (Wizards)

    Votes: 0 0.0%
  • Siege of Bordrin's Watch - Dungeon 157 (Wizards)

    Votes: 0 0.0%
  • Dark Heart of Mithrendain - Dungeon 157 (Wizards)

    Votes: 0 0.0%
  • The Shadow Rift of Umbraforge - Dungeon 158 (Wizards)

    Votes: 0 0.0%
  • Sea Reavers of the Shrouded Crags - Dungeon 158 (Wizards)

    Votes: 0 0.0%
  • Ziggurat Beyond Time - Dungeon 159 (Wizards

    Votes: 0 0.0%
  • Dragora's Dungeon (Goodman)

    Votes: 0 0.0%
  • In Search of Adventure (Goodman)

    Votes: 0 0.0%
  • Forges of the Mountain King (Goodman)

    Votes: 0 0.0%
  • The Barrow Grounds (XRP)

    Votes: 0 0.0%

MerricB

Eternal Optimist
Supporter
I recently asked board members for a list of currently available D&D 4e adventures. That list made its way into this poll: which of these adventures have you played or are playing?

Apologies for any adventures that are missing (or that got globbed together into a category, such as RPGA adventures).

Cheers!
 

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In my case...

I've run H1, H2 and the H1 sidetrek for my Sunday group. Due to the erratic attendance of that group, they've mostly deteriorated into hack'n'slash and exploration without much roleplaying, which is a pity. I think the official Wizards adventures, despite their focus on the combat, are capable of more with a group that wishes to play them in that way.

My Friday group have been playing my conversion of the Castle Zagyg modules (Upper Works, Dark Chateau), along with my homebrew additions (let's take on the Iuz orcs... and why has our warlock defected?)

No opportunity for playing a Dungeon adventure yet save the sidetrek.

Cheers!
 

I ran Reloaded while we were still in beta. I have run them through a modified KotS, and after now, some levels later, they were heading for Castle Whiterock (only level 1 scaled up, obviously) but then they took a detour and headed for what is the Underdark, got captured by drow, and are now being herded towards the Seven Pillared Hall, to be sold as slaves.
 

I am currently running a once-in-a-while pickup game that's covered H1 and is about, oh, 20% of the way through H2.

My regular campaign is homebrew like a mofo.
 

I voted H2 although it is not strictly accurate.

The last two sessions involved the group being in an area pretty heavily based on H2 although heavily modified for our game. I pretty much just used the Hall and the Keep sections. I may use the well of demons for something else at some point but again it would be heavily modified.

I own H3 and keep threatening my players that I will inflict some old school silliness on them. If we do play it then it will probably be as a sepearate one off session with different characters.

I may use some of the ideas in H3 for some later Paragon or early Epic elements of the current game.
 

There are not only modules missing, there is at least one on there that isn't even out yet. Perhaps going to the publishers sites to see what was available would have been a better way of getting that information.
 

I ran a few session of Keep on the Shadowfell before one of my players could no longer make it due to a new work schedule and another moved to another state and since at the time I was living in nowhere I couldn't find replacement players.
 


Ran my players through Into the Shadowhaunt and they've just entered the Keep on the Shadowfell for the first time.

In the game I'm playing in, we're in a homebrew.
 


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