FireLance
Legend
For me, I would say:
1. The concept of Hit Dice (more granular healing surges);
2. The Fighter's Expertise Dice (nice way to add variation and flexibility to a fighter's attacks); and
3. The bonuses a Sorcerer gets from expending Willpower (good way to extend the adventuring day).
What are yours?
1. The concept of Hit Dice (more granular healing surges);
2. The Fighter's Expertise Dice (nice way to add variation and flexibility to a fighter's attacks); and
3. The bonuses a Sorcerer gets from expending Willpower (good way to extend the adventuring day).
What are yours?