I'm running a Planescape game right now and only making some reference to the old 2e published adventures. I think pretty much all the adventures for Planescape are awful, so I'll be taking some elements but mostly going my own way.
I've run Phandelver and part of HotDQ. I probably won't run any of the other published adventures that have been put out so far for D&D 5e.
I thought you ran through Curse of Strahd but kept it campy?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.