Which adventures from Dungeon Magazine have you used since it went 3E?

Thomasson said:
Well, in issue #97, we'll be featuring a really cool 1st-level adventure written by Christopher Perkins. It's part city-based, part undercity-based. As a matter of fact, this adventure is particularly special, since it launches the DUNGEON Magazine Adventure Path...

Great! I'm looking forward to this. Chris Perkins rules, and another adventure path is a great idea.
 

log in or register to remove this ad

Psion said:


The dragon was a pushover when I ran it. I did have to scale it up, but the major factor was the rogue's sneak attacks and the cleric's magic weapon spell.

IIRC, the party's cleric already used magic weapon to deal with the imps. The party was arguing loudly in the corridor north of the dragon's lair. The imps had ambushed them a few times, they were flustered, and tempers flared. I made a Listen check for the dragon, it heard them, so it came a-huntin'.

Tell you what, here's nothing like unleashing a breath weapon on a surprise round. Warms a DM's heart.
 

Another Subscription Sold . . .

Thomasson said:


Well, in issue #97, we'll be featuring a really cool 1st-level adventure written by Christopher Perkins. It's part city-based, part undercity-based. As a matter of fact, this adventure is particularly special, since it launches the DUNGEON Magazine Adventure Path. We'll have more information in a special preview in issue #96, but we plan on continuing the adventure path every other issue or so.

O.K., you've convinced me. I've been toying with the idea of subscribing to Dungeon for some time. Now I'm gonna take the plunge.
 

Thomasson said:


I don't want to make promises I might not be able to keep. Some issues, like issue #100, will feature some other heavy hitter as the "super special adventure," and the Adventure Path will have tendency to usurp that roll (it's about keeping your eggs in different baskets). That said, I'll print them as often as I can and not overwhelm DMs running the campaign. Each adventure in the Adventure Path will run at least 32 pages (or one module unit), just like the Wizards of the Coast adventures, but we might run a little long in the later modules as stat blocks get longer and the adventures get wordier.

And yes, the Adventure Path is intended to be run as a campaign that takes characters from 1st to 20th level, so there will be a strong story arc, and lots of module to module tie-ins. At the same time, each adventure will be self-sufficient, so DMs will be able to pluck from the Adventure Path tree as they desire. I'm putting together an Adventure Path bible, actually, so I can keep track of all the names, places, and plots that give a campaign continuity.

This sounds like a great idea to me. I'll be sure to check these issues out. Personally, I think it would be even better if there were some Adventure Path "choices" in the middle of the path... Maybe the players want to attack the dark citadel directly, or maybe they want to try to attack a dragon that is supporting the citadel's army...

It would probably be difficult to have many of these choices, but
if the adventures were usable within the path or as standalone adventures, then you might be able to pull off a couple of them.
 

Re: Adventures

Doc Ezra said:


>#83: Deep Freeze (soon)

Can someone summarize this adventure for me? I wrote something that I think is very similar and just didn't want to be embarassed when I send it to Chris.

Sorry for the off topic post, but I can't find this issue anywhere.

I have not run any of the new adventures, though I've had a subscription for almost a year now. There are several that I'd like to run, most notably the Witch of Serpent's Bridge, this month, which fits my campaign kind of nicely. My favorite all-time adventure was from Issue 1 -- Into the Fire. Much much playtime out of that one.
 

I've used a couple.

Sloth (Dungeon #91)
Prey for Tyrinth (Dungeon #90; the PCs had some tense moments in this one)
Rage (Dungeon #89; this was fun to run)
Vanity (Dungeon #93; just finished this one)

And I've got vague plans to use quite a few more. In fact, Flesh to Stone (Dungeon #85) is on tap for this weekend, with Bloodlines (Dungeon #94) and/or Seventh Arm following shortly thereafter (Dungeon #88). There's a long list of others I want to run after that.

I've also used a couple (and plan to use more) of the PDF adventures WotC has online.
 

Does anyone know if these adventures will ever be reprinted? Wouldn't you buy a hardback compilation of a year's Dungeon magazines? Or a best-of compilation of the past few years? I think I would.
 

I think a DUNGEON Adventure Path series is a great idea. Hmm... suscriptionnn....

I've used Gorgoldand's Gauntlet and Glacier Season, though the latter was slaughtered mercilessly by my players when they teleported straight to the main bad guy's lair. Still fun.

Wouldn't you buy a hardback compilation of a year's Dungeon magazines? Or a best-of compilation of the past few years? I think I would.
I damn well would.

Or, alternately, if they released each adventure since beginning 3E as an ESD, maybe at two bucks each, that would be an outstanding thing.
 

Galath's Roost and the Door from Everywhere.

although FR is not the only CS I run, these two adventures were the only ones I've really liked in Dungeon since the 3E mods started.

IMO, GR and TDfE, are much better than any mods WOTC has produced so far for 3E.
 

The key ones that I've used have been Eye for an Eye and Depths of Rage. Both excellent adventures which provided many evenings entertainment. Unfortunately Depths of Rage ended in a near TPK, and I had to use "Candlemakers Fire" (from the WotC site) as a filler while new characters gained in level again.

I'm toying with using the Elfwhisper, and I will certainly use Spiral of Manzessine when the PC's reach an appropriate level.

Cheers
 

Remove ads

Top