roguerouge
First Post
I'm facing a choice right now, playing an Urban ranger with TWF style in an Age of Worms campaign. I have to start building towards a viable prestige class, but I'm facing a tough choice. I can go towards Dervish via the Scout class or I can take a DM-designed prestige class geared towards fighting undead, but which I only know some of the attributes.
I'm looking to you to help me decide. For comparison, I've built stat blocks for the two builds through 13th level, which is when I'd max out the DM's prestige class:
Ranger 7/PrC 6…
Saves: Fort +10 Reflex +7 Will +7 (+15/15/15 vs. undead due to Unquenchable Flame of Life feat, "some immunities")
HP: 13d8+13
AC: +2 alternative Two Weapon Defense feat, Combat Expertise
BAB: +11
Attacks:
Axe Wielded 2-handed: +11/+6/+1 (1d8+3) average 7.5 per hit
TWF Attack: +9/+4/-1 (1d8+2) and +9/+4 (1d8+1) average 7.5/6.5 per hit
FE: Undead TWF Attack: +9/+4/-1 (1d8+17) and +9/+4 (1d8+16) average 22.5/21.5 per hit
FE: Outsider/Cultist Organization TWF Attack: +9/+4/-1 (1d8+7) and +9/+4 (1d8+6) average 11.5/10.5 per hit
Special: Turn Undead 3/day +0 (2d6+6) as 6th level cleric
Special: Detect Undead at will
Special: Cure spells maximized when cast on me
Special: Can use turn undead attempts to crit undead
Special: Go under cover as Undead as they think I am undead
Special: Distracting Attack means any sneak attacks work against targets I hit in melee
Skills: ??
Ranger 2/Scout 4/Fighter 1/Dervish 6...
Saves: Fort +8 Reflex +11 Will +5
HP: 6d8+7d10+13
AC: +1 Shield, +1 Dodge, +2 (Ex.), +1/+3 Skirmish, +4 vs. AoO, +5 Combat Expertise, Fight Defensively: -4/+3
Best AC: +15 (-9 attacks)
When have Elaborate Parry at Dervish 7: Fight defensively -4/+7 for –9/+19
BAB: +12
Attacks:
Axe Wielded 2-handed: +12/+7/+2 (1d8+3) average 7.5 per hit
Skirmish Spring Attack: +12 (1d8+3+2d6) average 14.5
Improved Skirmish Spring Attack: +12 (1d8+3+4d6) average 21.5
Static Full Attack: +10/+5/+0 (1d8+2) and +10 (1d8+1) average 7.5/6.5 per hit
Improved Skirmish Dervish Full Attack (8 rd., 3/day): +13/+8/+3 (1d8+5+4d6) and +13 (1d8+4+4d6) average 23.5/22.5 per hit
Skills: 70
Specials: Improved Skirmish means skirmish damage works vs. undead, Favored Enemy +4 (undead)/+2 (cultists), Elusive Target, Cleave while Dancing, +3 Initiative, Spring Attack, Move +15, Really keen orc clogging dancer (+16!), Blind Fight
Let me know if you need additional information...
I'm looking to you to help me decide. For comparison, I've built stat blocks for the two builds through 13th level, which is when I'd max out the DM's prestige class:
Ranger 7/PrC 6…
Saves: Fort +10 Reflex +7 Will +7 (+15/15/15 vs. undead due to Unquenchable Flame of Life feat, "some immunities")
HP: 13d8+13
AC: +2 alternative Two Weapon Defense feat, Combat Expertise
BAB: +11
Attacks:
Axe Wielded 2-handed: +11/+6/+1 (1d8+3) average 7.5 per hit
TWF Attack: +9/+4/-1 (1d8+2) and +9/+4 (1d8+1) average 7.5/6.5 per hit
FE: Undead TWF Attack: +9/+4/-1 (1d8+17) and +9/+4 (1d8+16) average 22.5/21.5 per hit
FE: Outsider/Cultist Organization TWF Attack: +9/+4/-1 (1d8+7) and +9/+4 (1d8+6) average 11.5/10.5 per hit
Special: Turn Undead 3/day +0 (2d6+6) as 6th level cleric
Special: Detect Undead at will
Special: Cure spells maximized when cast on me
Special: Can use turn undead attempts to crit undead
Special: Go under cover as Undead as they think I am undead
Special: Distracting Attack means any sneak attacks work against targets I hit in melee
Skills: ??
Ranger 2/Scout 4/Fighter 1/Dervish 6...
Saves: Fort +8 Reflex +11 Will +5
HP: 6d8+7d10+13
AC: +1 Shield, +1 Dodge, +2 (Ex.), +1/+3 Skirmish, +4 vs. AoO, +5 Combat Expertise, Fight Defensively: -4/+3
Best AC: +15 (-9 attacks)
When have Elaborate Parry at Dervish 7: Fight defensively -4/+7 for –9/+19
BAB: +12
Attacks:
Axe Wielded 2-handed: +12/+7/+2 (1d8+3) average 7.5 per hit
Skirmish Spring Attack: +12 (1d8+3+2d6) average 14.5
Improved Skirmish Spring Attack: +12 (1d8+3+4d6) average 21.5
Static Full Attack: +10/+5/+0 (1d8+2) and +10 (1d8+1) average 7.5/6.5 per hit
Improved Skirmish Dervish Full Attack (8 rd., 3/day): +13/+8/+3 (1d8+5+4d6) and +13 (1d8+4+4d6) average 23.5/22.5 per hit
Skills: 70
Specials: Improved Skirmish means skirmish damage works vs. undead, Favored Enemy +4 (undead)/+2 (cultists), Elusive Target, Cleave while Dancing, +3 Initiative, Spring Attack, Move +15, Really keen orc clogging dancer (+16!), Blind Fight
Let me know if you need additional information...