Which class doesn't fit into YOUR fantasy campaign?

Which class doesn't fit into YOUR fantasy campaign?

  • Barbarian

    Votes: 4 7.1%
  • Bard

    Votes: 7 12.5%
  • Cleric

    Votes: 6 10.7%
  • Druid

    Votes: 10 17.9%
  • Monk

    Votes: 27 48.2%
  • Paladin

    Votes: 11 19.6%
  • Ranger

    Votes: 4 7.1%
  • Sorcerer

    Votes: 6 10.7%
  • Wizard

    Votes: 4 7.1%
  • Other

    Votes: 20 35.7%

You should have made an option: "They all fit to me", because that's the way with my tgame.
I even like Psionice there, after I had a year-long transition that led me away from the traditional "Psi = Sci-Fi" cliché.

Berrandor
 

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Berandor said:
You should have made an option: "They all fit to me", because that's the way with my tgame.

The problem with doing polls is that you are limited to a maximum of 10 choices. I just didn't have enough space for all the classes/combinations.
 

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I let them play, I just am adamantly against them.
 

Doc_Klueless said:


The problem with doing polls is that you are limited to a maximum of 10 choices. I just didn't have enough space for all the classes/combinations.

But "All are good" is no combination.

Why not take the following:
1. Barbarian
2. Paladin
3. Sorcerer
4. Cleric
5. Druid
6. Monk
7. Bard
8. Wizard
9. Other
10. All are good

Then you would have all Core classes, except for Fighter, Ranger, Rogue, which are probably the least problematic.

Berandor
 


I chose Paladin. In my homebrew, I'd like to make a 'holy warrior' available for every god (and only if you follow a god). I'm thinking of rewriting this class so that it's available in three flavors: LG, LN & LE. Alternately, it may be a no-alignment restriction, but strict adherence to certain tenets of a chosen god, even chaotic ones.

Or, I could just skip the whole thing and make 'em prestige classes. Make the players work for it. ;)
 

Wizards...I prefer Sorcery to Wizardry. IMC, being a Wizard is rare, because there are only a few Wizard's Academy/Guild/Conclave.
 


I use all classes as well as all the core classes in the OA and Psionics Handbook. For Dragonstar I use the Pilot and Mechanist core classes as well (and a conversion of the Explorer class from d20 Pulp Heroes).
As for modifications:

Bard: I'll probably use the new bard from BoEMII when it arrives...

Psion and Psychic Warrior: I use them with all the modifications made in If Thoughts Could KIll.....

Ranger: I use Monte Cook's ranger minus good reflex save plus d10 for Hit Dice.

Sorcerer: Same as bard...

-Zarrock
 

My campaign world is designed to accept all the core classes. Psionics will be introduced into another region of the world, once I have the Psionics Handbook.

I voted other.
 

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