Which class is the most useless?

Which class is the most useless?

  • Barbarian

    Votes: 13 2.1%
  • Bard

    Votes: 169 27.8%
  • Cleric

    Votes: 3 0.5%
  • Druid

    Votes: 18 3.0%
  • Fighter

    Votes: 21 3.4%
  • Monk

    Votes: 135 22.2%
  • Paladin

    Votes: 28 4.6%
  • Ranger

    Votes: 26 4.3%
  • Rogue

    Votes: 8 1.3%
  • Sorcerer

    Votes: 24 3.9%
  • Wizard

    Votes: 5 0.8%
  • No classes are useless/all classes are usless/I don't have a strong opinionh

    Votes: 159 26.1%

  • Poll closed .

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Harm said:
I'm willing to bet 16 people who had a druid in the party instead of a cleric and had to take reincarnation which turned them into small fluffly animals.

Unless your DM is being an ass and using custom reincarnate tables, then in 3.5 you can't be turned into small fluffy animals. In 3.0, you had a far greater chance of being turned into a humanoid, a fey, or larger, more combative animal (wolf, wolverine, etc.).
 

In general:

Paladins are not as useful for fighting as other warrior classes, and their spellcasting certainly isn't terribly useful by any standard. Their good saves are useful for fighting foes that are normally good at subjugating those other warriors. In general, however, they are more trouble to both the party and the DM than they are worth.

Rangers are ridiculously popular considering that their isn't really enough to them to warrant their own class. If a fighter had Survival and maybe Hide and Move Silently on his class list, we wouldn't need a class just for the ranger.

Monks are just poorly-designed. They have high movement, but have to remain stationary to unleash flurries. They do too little damage at low levels, and way too much at high levels. Force a high-level monk to fight with a weapon, and suddenly he becomes weaker, even if the weapon is a monk weapon like nunchaku (pretty stupid). They're supposed to be highly-trained at combat, but have a mediocre BAB, and in general suffer from a lack of special offensive options.
 

Don't know why the bard hate is on the polls, damage wise with inspire courage and heroics later, they can dish it out and hit much more reliably than most of the core classes presented. Not to mention their usefulness outside of combat with skills, songs, spells, and jack of all trades focus. Their issue is really stamina though, so I suppose if campaigns all ran at the 4 encounters per day, they'd have it a little rougher.

I voted paladin myself, smite evil is fairly limited despite how you can shine with it with some work, and the mount thing is problematic for dungeon crawls.

Also, Paladin Code can easily turn out to be a player's nightmare from strict DMs.

Finally, bards have an easier time having fun... Same for all the other classes, and without fun, you're useless at a gaming table.
 


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