Elder-Basilisk
First Post
Merlion said:....I just really dont see a whole lot wrong with the Druid. If people say the Cleric spell list is limited and not all that great, then the Druids is worse. Yea they have good damage...but direct damage generally isnt that great a shakes especially at mid and higher levels. They are good healers and buffers, good damage, very little utility,
I'm not quite sure which druid you're talking about here. Are these the druids who get:
0-Create water, detect magic, mending , light, purify food and drink
1-charm animal, detect snares and pits, endure elements, hide form animals, jump, longstrider, obscuring mist, pass without trace, speak with animals
2- animal messenger, ani-buffs, delay poison, fog cloud, gust of wind, reduce animal, lesser restoration, soften earth and stone spider climb, tree shape, warp wood, wood shape
3- contagion, daylight, diminish plants, dominate animal, plant growth, quench, remove disease, speak with plants, snare, sleet storm, wather breathing, stone shape, wind wall
4-air walk, control water, dispel magic, freedom of movement, rusting grasp, scrying (without an expensive and hard to carry focus)
5-Atonement, awaken, commune with nature, control winds, death ward, hallow, transmute rock to mud, transmute mud to rock, tree stride, wall of thorns
6- find the path, dispel magic greater, spellstaff, stone tell, liveoak, ironwood, transport via plants, wall of stone
7-animate plants, changestaff, control weather, greater scrying, transmute metal to wood, wind walk
8- animal shapes, repel metal or stone, reverse gravity, whirlwind, word of recall
9- antipathy, foresight, shambler, sympathy
What part of utility are they short on again? About the only thing they can't do is teleport or create a mordenkeinen's magnificent mansion.
and a lot of their stuff in general is limited in what it can affect or where it can be used etc. For instance, they can teleport...but only through plants of like kind.
Have you paid attention to what druids can actually do? A druid could very easily pick spells and play like a wizard:
Poison, daylight, protection form energy, flame strike, arc of lightning, ice storm, stoneskin, wall of fire, baleful polymorph, antilife shell, greater dispel magic, fire seeds, wall of stone, firestorm, sunbeam, creeping doom, finger of death, reverse gravity, sunburst, foresight, elemental swarm. Which spells on that list are limited in what they can effect or where they can work? There are a few druid spells that are limited like that, but most of them work just fine anywhere the druid happens to be.
Wildshape is a nice ability, but its not the combat monster many seem to think it is. the Druid still has medium BAB...he looses the use of most or all of his magic items (especially in terms of core), the ACs of the forms they can assume are really not that great...the Druid could probably achieve much the same with a deccent dex and his armor proffs, and most if not all of his buffs would stack with that. You get the strength and all that, and it is a nice combat buff, but I dont really see how a WSed Druid is going to replace the frontline fighters. And they have to spend a feat to cast in Wildshape, unlike the Cleric who can cast in his full plate for free.
I don't think you appreciate the versatility of wild shape. It's a disguise, a boost to hiding, a scouting technique, and many other things in addition to its combat utility. And the combat utility is not as much in getting good stats as it is getting special attacks. Most foes will be hard pressed to escape a 9th level druid's grapple in bown bear form, for instance. Pick the right form at the right time, and you don't have to be geared towards using wildshape for it to be dramatically effective.