DonAdam
Explorer
More controllers (for variety) and the all-martial party are the things I would be most interested in.
I would want something that would both patch a current hole and be complementary, rather than a substitute, for what we know wizards will come out with.
I still think a non-magical tinker (repeating crossbows, bombs, grapple guns, etc.) would work well as a martial controller, since martial seems to just mean "intensive non-magical training." No laser guns, thanks. Just primitive mechanical devices. I'm thinking the gnomish workman's armor picture from the 2e A&E guide. It could require great skill to use the items, thus making sure they didn't overrun the campaign world. So get on that one, Catfish.
Non-blasty controllers would also be a fine idea. Necromancers and Illusionists can't get here too soon. Much more important than druids/barbarians/bards in my opinion.
I also voted Divine striker because I would like two versions of the monk, one of which is tied to gods and the other not.
I would want something that would both patch a current hole and be complementary, rather than a substitute, for what we know wizards will come out with.
I still think a non-magical tinker (repeating crossbows, bombs, grapple guns, etc.) would work well as a martial controller, since martial seems to just mean "intensive non-magical training." No laser guns, thanks. Just primitive mechanical devices. I'm thinking the gnomish workman's armor picture from the 2e A&E guide. It could require great skill to use the items, thus making sure they didn't overrun the campaign world. So get on that one, Catfish.

Non-blasty controllers would also be a fine idea. Necromancers and Illusionists can't get here too soon. Much more important than druids/barbarians/bards in my opinion.
I also voted Divine striker because I would like two versions of the monk, one of which is tied to gods and the other not.