Which Class Would You Like to See?

What Power Source & Role Class Combo Would You Like to See from 3PPs?


More controllers (for variety) and the all-martial party are the things I would be most interested in.

I would want something that would both patch a current hole and be complementary, rather than a substitute, for what we know wizards will come out with.

I still think a non-magical tinker (repeating crossbows, bombs, grapple guns, etc.) would work well as a martial controller, since martial seems to just mean "intensive non-magical training." No laser guns, thanks. Just primitive mechanical devices. I'm thinking the gnomish workman's armor picture from the 2e A&E guide. It could require great skill to use the items, thus making sure they didn't overrun the campaign world. So get on that one, Catfish. ;)

Non-blasty controllers would also be a fine idea. Necromancers and Illusionists can't get here too soon. Much more important than druids/barbarians/bards in my opinion.

I also voted Divine striker because I would like two versions of the monk, one of which is tied to gods and the other not.
 

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DonAdam said:
More controllers (for variety) and the all-martial party are the things I would be most interested in.

I would want something that would both patch a current hole and be complementary, rather than a substitute, for what we know wizards will come out with.

I agree... and have a few ideas... but they're my preciouses... ;)

DonAdam said:
I still think a non-magical tinker (repeating crossbows, bombs, grapple guns, etc.) would work well as a martial controller, since martial seems to just mean "intensive non-magical training..." So get on that one, Catfish. ;)

How many times have I told you not to reveal my secret identity? Now how am I supposed to pretend to be a mild mannered freelancer by day and feared, but just "Catfish" by night.
 

"Other", because I actually don't want to see any third party stuff of this type this time around. The Big Book of Strikers sounds like one of the most boring products ever. It's exactly this sort of tripe that made d20 a bloated and failing system IMO.

Now a company that makes a really interesting setting and produces some classes for that, sure. I'd like to see the Gun Mage and Arcane Mechanic from Privateer Press' Iron Kingdoms setting, for instance. But not because they fill some sort of source/role combination we haven't seen before.
 

I think the one that intrigues me the most, outside of the primal and psionic stuff, is a Divine Striker.

Simply because I'm curious how that would play out in combat, how the powers might look.
 

Belphanior said:
Now a company that makes a really interesting setting and produces some classes for that, sure. I'd like to see the Gun Mage and Arcane Mechanic from Privateer Press' Iron Kingdoms setting, for instance. But not because they fill some sort of source/role combination we haven't seen before.
I'm certain that we can have both.

Part of the design philosophy, expressed by Andy Collins in the Tome podcast, was "What does this class bring to the table that No One Else can do?" For instance, the Druid; the thing that the druid could do that no one else could do is shapeshift early on, and effectively. So you get your shapeshifty guy. That's an archetype that's well recognized, and it gets filled; doesn't matter the role or power source (even though one will get designated, mind you).

Same with psionics. Psions likely going to get the big fat enchantment/domination stuff. That's something that no other class can do.

Another example could be Eberron's Artificer. They might be able to play with the Powers that magical items bestow, either boosting them, recharging them, or giving temporary powers to items.

At least to me, when I want a new class, it's not just "Plug this hole in the source/role matrix" but "Gimmie a new thing that no one else can do!"
 


Rechan said:
Part of the design philosophy, expressed by Andy Collins in the Tome podcast, was "What does this class bring to the table that No One Else can do?"

At least to me, when I want a new class, it's not just "Plug this hole in the source/role matrix" but "Gimmie a new thing that no one else can do!"

QFT... this is exactly the type of question that needs to be asked when developing a new class.
 

Crothian said:
I voted Other since there was no none option. We don't need another game filled with needless classes.


I voted the same way, but after 3.0 I decided I did not need tons of class options and that they did not help me enjoy the game. In 3.5, i only bought a handful of books, much much more picky in my selections.
 

I voted for all of them because it does not matter what source/role is used as long as a class is cool.

As for martial controller... would probably have to be a ranged character with lots of AoE attacks and methods to pin foes. Probably a class with cool arrow barrage abilities, special arrows for sleep, dazing, stunning, and all around "controller" goodness.

Could also be done with thrown weapons, but that is a reach to do AoE with thrown weapons. But a "Hail of Arrows" is definitely a cool martial controller power.
 

Cadfan said:
I voted "other," because none of the options appealed to me and I have an obsessive compulsion to vote in polls.

I'm not interested in seeing power source/role combinations. I'm interested in seeing character archetypes. If filling the classic character archetypes of fantasy resulted in dozens of martial defenders and zero divine strikers, then I'd be fine with that. I don't like looking at character classes at this level of mechanical precision, I prefer to judge how interesting they are based on a more general level of theme and archetype rather than mechanic.

Bingo. There's my opinion ... to a T.

Except I have no particular compulsion to vote in polls. :)
 

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