Which class would YOU step into?

You're going to take on the role of ...

  • Mage

    Votes: 109 53.2%
  • Cleric

    Votes: 37 18.0%
  • Warrior

    Votes: 30 14.6%
  • Thief

    Votes: 29 14.1%


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If I recall correctly the best spellcasters in Dream Park aren't about reciting lines or manipulating symbols so much as "playing" their staves with intricate keystrokes that cue hologram visual effects and set piece actions. Clerics are the ones that get to be "talkers" because when they pray they were basically getting some sort of chance to actually appeal to the dudes in the control booth - or they were playing with control sticks masquerading as staves too. In Dream Park the magicians were rare because they were basically people who could have played piano very well - while getting strobed in the eyes waste deep in water with combat happening around them.
 




I voted mage but what with my terrible memory it would probably be a chaos mage, prone to mishaps.......

"30 orcs? No problem: Fireb............unch of flowers, EEK! Run away!!! :lol:
 



James Heard said:
If I recall correctly the best spellcasters in Dream Park aren't about reciting lines or manipulating symbols so much as "playing" their staves with intricate keystrokes ...

Not exactly. A staff is an expensive prop not readily available to just anyone. There's a fair of recitation of spells, and the more effort a player puts into creativity and production of his craft, the greater the appreciation from peers and feedback from the GM.

On the other hand, I s'pose a "magically inclined" player could just LARP the heck out of his part with the oh-so-exotic, "I CAST FIREBALL!" ... Yeah. That's a mage I want to hang with.

The implied question, which I probably didn't clarify decently in my original poll, is that of performance comfort, not your own inherent class-like abilities.

Anyone can swing a sword in battle with appropriate bloodthirsty growls and shrieks of fury. Thieves need only pretend to be sneaky -- it doesn't matter if you've got the physical attributes to carry it off, because in-game mechanics provide success/failure results. Act it out and you'll be fine.

Clerics have it easier over mages, because they generally get to perform their divine spells in the calm *after* the battle. And most of us have been exposed to genuine clerical performances in our own houses of worship (real world) to be able to adapt a characterization -- for example, I could probably handle some good ol' down-home evangelical preachifying to riff a Healed-By-The-Power-Of-Jesus/Thor/Grothizar/Whoever praise prayer on the fly. (Do I hear an 'Amen?!')

I'd really like to see a live-action improv wizard, though.

So here's a follow-up question to those of you who say you'd feel most comfortable as a wizard: When you do the mage thing at a gaming table, how much effort do you put into the portrayal of spellcasting?
 


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