You aren't understanding me I think. Of course you can select something like DPR for two classes and objectively figure out which one does more. My point is that whether DPR matters or not is subjective. That means that ultimately your numbers stem from subjectivity.
that doesn't follow. the numbers are still the numbers - whether DPR matters or not doesn't change that. and if i'm looking at DPR, clearly for whatever purpose i'm evaluating it for, it matters.
this is what i mean by your distinction not being helpful - you're just saying "your criteria are subjective, so your whole assessment isn't useful", but the criteria being picked clearly matter if they're the criteria being picked!
You can look at which PC is better socially? Is the one who has the higher numbers actually better, though? Maybe. Maybe an ability makes the one with the lower numbers ultimately better, because the result will be significantly better, even if it happens less of the time.
...okay? all this really does is attack your assessment of the banneret, so i have no idea why you're bringing it up.
You can compare all kinds of things, but nothing you choose to compare matters for determining if one class is objectively better or worse than another.
...what? it absolutely CAN. what are you on about?
so even if you conclude that one class is better than another at something, another person might disagree since numbers aren't everything,
who's saying they are? do you think only quantitative properties can be objectively evaluated? i mean, they're definitely
easier to objectively evaluate.
or just not care because other aspects of the game matter more making the "worse" class better.
that would be changing the criteria of the evaluation. you could still make an objective evaluation taking those other aspects into account.
but more importantly...yeah, you can do what you want. that doesn't make every possible decision equally viable.
I didn't bring in the Battlerager, because it would have just been redundant. My point was made with the Purple Dragon Knight. How abilities are views is subjective as is whether choosing that subclass is a good or bad decision. It doesn't matter if you think it was a bad decision, because it was in fact a good decision since my viewpoint is the only one that matters for my PC.
a decision does not become a good one simply because you decide that it is for yourself. people make bad or just suboptimal decisions all the time. and you're allowed to do that - but to then go and say it was a "good" decision just because you decided so is ridiculous.
And what I wrote about those abilities is true. I think they're good to great.
i don't care about the banneret.
Sure. I mean I can tell you that you're 500 years old.
not only is this not advice, there's clearly been no attempt at actual evaluation here. as an attempt at reductio ad absurdem, it's embarrassing.
you do have the right to tell me that, though, so hey, i'll enjoy being a vampire or whatever creature i've become to last that long in your head.
You are technically correct(and that's the best kind of correct) that you can tell whatever you want.
The point is that if you determine an option to be worse and I determine it to be better, you simply can't be correct since I'm the one whose opinion(and it's purely subjective opinion at that point) matters.
i do not find this to be a constructive or useful viewpoint in the slightest.
You may have objective data you are relying on to make your decision, but whether the result is good or bad is a subjective decision based on that data.
i mean, to a point, it can be. but when, to take an example for a conversation i got into on another thread, you want every non-fighter class to just be the fighter but with more...i don't think calling that bad is really subjective at that point.
And it could be relying on a mechanic or aspect of the game that just doesn't matter to me.
i mean, that's your problem at that point.
The decision is only worse for you unless I happen to agree with it.
i...have no idea what you mean by this.