Sacrosanct
Legend
This thread is the unfortunate result of too many jrpg video games....


But this is also one of the biggest reasons why proponents of a Warlord class in 5E have against making the Warlord a Fighter subclass as things stand. The base class Fighter excludes room for the playstyle that many Warlord fans want out of a Warlord. If a greater emphasis of the 5E Fighter was on the subclass rather than the current core chassis, then we may not be having so many discussions on a Warlord class in 5E, because the Fighter would have enough mechanical space to realize the conceptual fantasy of the D&D Warlord.I'll agree with the previous posters who said that too much of the Fighter is in the base class, not enough in the sub-classes, which limits the flexibility of the class. Some of the other classes are guilty of this, too, but the "generic" nature of the Fighter exacerbates the problem. I think this was one of the biggest mistakes of 5e.
To be fair, that applies to a lot of 5e classes. Like ranger. Beastmaster is crap because there isn't enough room for a full combat-capible beast as a sub-classes.But this is also one of the biggest reasons why proponents of a Warlord class in 5E have against making the Warlord a Fighter subclass as things stand. The base class Fighter excludes room for the playstyle that many Warlord fans want out of a Warlord. If a greater emphasis of the 5E Fighter was on the subclass rather than the current core chassis, then we may not be having so many discussions on a Warlord class in 5E, because the Fighter would have enough mechanical space to realize the conceptual fantasy of the D&D Warlord.
Of course not. And I do think that while the subclass system of 5E is one of its greatest strengths, its uneven design across and within classes is also one of its greatest shortcomings.To be fair, that applies to a lot of 5e classes. Like ranger. Beastmaster is crap because there isn't enough room for a full combat-capible beast as a sub-classes.
It's not specificly a fighter/warlord issue.
This thread is the unfortunate result of too many jrpg video games....
[emoji6]
If people have an issue with granting off turn attacks, how do you justify the battle master? Or is it the idea of granting extra attacks? Well, again, the battle master is doing that. How exactly do I give up one of my attacks to grant you an attack?
I see what people mean about back to square 1. We have to jump through these exact same hoops every single time we talk about warlords. EVERY single mechanic that we need for a warlord already exists in the game and IS NOT A PROBLEM.
Off turn action granting? Check - spells, battle master.
Granting bonuses to attacks? Check - Bard, spells, Mastermind Rogue, etc.
Non-magical healing? Check - fighters, Healer feat
Granting bonuses to checks? Check - Cleric, Warlock, Bard, Mastermind Rogue, etc.
Granting party bonuses to actions? Check - Ranger allows the party to travel faster, Druid can use Pass Without a Trace to allow entire party to stealth even in armor, etc.
On and on. EVERYTHING already exists in the game. We have all the pieces already.
Folding them into one class will not change anything since the action economy will ensure that it doesn't become over powered. Which is what makes these conversations so frustrating. Endlessly having to defend points which are already part of the base game.
If you have a problem with warlords granting attacks, then why aren't you up in arms about battle masters DOING THE SAME THING?
If you have a problem with warlords helping other PC's do their thing, why aren't you up in arms about clerics, rogues and bards DOING THE SAME THING?
On and on, around and around we go. Why do we need to justify mechanics that already exist in the game?
But this is also one of the biggest reasons why proponents of a Warlord class in 5E have against making the Warlord a Fighter subclass as things stand. The base class Fighter excludes room for the playstyle that many Warlord fans want out of a Warlord. If a greater emphasis of the 5E Fighter was on the subclass rather than the current core chassis, then we may not be having so many discussions on a Warlord class in 5E, because the Fighter would have enough mechanical space to realize the conceptual fantasy of the D&D Warlord.