Let's take a look at some of these concepts, and see how they would fit as a full-class, or a sub-class for a class.
We'll do this in alphabetical order -
Artificier
An Artificer is an inventor, who makes items. An example of an Artificer is Tubal-Cain from Biblical texts, or Leonardo Divinci from historical texts.
As a full-class an Artificer could not only have the ability to invent and come up with new things, but they could have a limited spell selection, mainly Enchantment spells.
As sub-class options they could have some of the following -
- Alchemist - creates potions, bombs, elixers
- Smith - creates new weapons, armors, mainly specializes in metalurgy
- Jeweler - creatres rings, necklaces, earings
- Tinkerer - creates scrolls, wands, little "tool" objects
The Artificer as a sub-class, does it fit well as a Wizard sub-class, or should it be realized as a full-class?
Party Roll - would be support, a character "shop," more of a social pillar type of character with item creation and invention.
Alchemist
An Alchemist is also an inventor, but a different kind of inventor. They mainly do many experiments, transmuting objects from one to another, looking for an elixer of life, searching and understanding life. Historical Alchemists were people such as the legendary Hermes Trismegistus, Chymes, Vallalar, Wei Boyang, Artephius, Pope John XXII, etc... just to name a few.
As a full-class an Alchemist could not only make potions, balms, salves, cremes, etc... but they could transmute materials, their bodies, creatures, etc... they could create Homunculus, Chimeras, turn into hulking beasts, search for the Elixer of Life, enter the Aether, just to name a few.
But, they Alchemist could be partially realized as a sub-class of either a Wizard of a full blow Artificer class. It would give one a small taste of what an Alchemist is, but not fully realize the vision.
Party Roll - would be support, not much different from an Artificer, a social pillar type of character, though more combat potential with bombs and transformations.
Duskblade (Arcane Fighter base class)
A Duskblade is a half arcane caster from D&D 3.5 and is suppose to bring back the the idea of the Elf class from D&D 1e, or the Fighter/Mage combination class Half-Elves and Elves could get in D&D 2e. Though, it could go by any name, Duskblade is the one that I recognized from D&D in an earlier version.
As a full-class a Duskblade would marry martial prowess with magical mayhem. The spells would go from 1st to 5th level, but one key difference to half-casters is that a Duskblade would get their spells at level 1. I always fancied the idea of running around in armor slinging spells, while having the fighting ability of a Fighter to back it up for when I run out of spells.
The Duskblade could fit in as a Fighter or Bard sub-class, and is mostly covered with the option of Eldritch Knight. Though Eldritch Knight is kind of a poor man's arcane half-caster, the option partially presents itself there. The Bard has the College of Valor, where they learn to wear Medium Armor and wield Martial Weapons, though they would have to depend on the Spell Secrets to dip into the Arcane spell pool with blaster spells. Some may say the Blade Singer Wizard sub-class may fit this roll too, but since I don't have the SCAG, are they allowed to wear armor?
Party Roll - medium combat and medium spell, the Duskblade/Arcane Battlecaster could fight on front lines or blast from the back.
Gladiator
A Gladiator as a full-class would be similar to a Fighter in most regards, d10 maybe even d12 HP because they fight very often. They would have the starting proficiences as All Armor & Shields, Simple, Martial Weapons, and hand-to-hand d4. One difference is it would probably be Str and Cha based, where a Gladiator's Charisma mod would play a huge roll in how the Gladiator plays. The Gladiator's main ability would be something called "Showboat." A famous Gladiator you may know is Spartacus.
Gladiator could be a sub-class of a Fighter, where the Showboat abilities could be obtained much like a Battle-Master Fighter obtains their abilities.
Party Roll - heavy combat, front line fighter, probably up there with a Barbarian or Fighter. They would also be social, as people may recognize them from their Gladiatorial days.
Jester
A Jester is a fool made to entertain a royal court. They usually sing, dance, tell jokes, dress in silly costumes, juggle, etc... In fact, they are similar to a modern day clown.
As a full-class a Jester would be a light blend of Bard & Rogue. It wouldn't have the complete attributes of each class, but instead a blend of a bit of each. Would this warrant a full-class? I'm not sure, the answer is probably not, but I've always been fascinated by the idea of a Jester character.
As a sub-class I could see it either being a Rogue or Bard sub-class. Though I feel the build of a Bard or Rogue do not quite fill the flavor of a Jester too well.
Party Roll - medium skills, social, not really combat oriented.
Knight
If a Paladin is a warrior of the church, then a Knight is a warrior of the current ruler in command, usually a king or queen, but this can change depending on setting. A Paladin would defend their faith, spread the word, and defend the church, think the Knights Templar. Where as a Knight would defend their King, Queen, Czar, the rules of the land, and protect the people. Like Paladins, Knights also have a code of ethics they follow, but unlike Paladins, Knights are not granted magic by a Deity. Examples of Knights would be any of the 13 Knights of the Round Table, William Wallace, El Cid, Elton John, and Sean Connery.
As a full-class a Knight could start as a Squire, building it's way up to a Knight. Knights would belong to a Court or Order, have a Code, etc... Knights would be different than your basic marital class as they would evolve from d8 HP from being a Squire, to d12 HP at later Knight levels.
As a sub-class a Knight could fit into the Fighter category, issuing a Code of Ethics, Court, and Order as sub-class features. But there wouldn't be too much attention paid to them as they are only a sub-class feature, and not a sub-class of a full-class.
Party Roll - leader, heavy combat, medium social with belonging to a Court or Order.
Mystic
Mystic is a broad term, much like a Witch. Personally, I would see a Mystic as a person with some type of mysterious powers, much like a Spirit Medium, but WotC wants to present it to us a Psionic. I think they should just call it a Psionic instead of a Mystic.
As a full-class a Mystic could be some sort of Divine support, but we have enough of those. But seriously, that is what this leads me to. I don't see a Psionic lifting tables with their minds with a Mystic. I felt like they looked at the synonyms of the word Mystic instead of Mystic itself.
Sub-classes of the Mystic could be -
- Oracle - I don't know, look to Pathfinder, it seems to be something there!
- Prophet - the idea fits here more than a Cleric, considering Clerics focus on Domains, and a Prophet isn't a Domain
- Shaman - a Shaman could work as a sub-class for a Mystic as well, considering a Druid isn't a good fit, Druids focus on Circles, a Shaman isn't a Circle.
- Witch - the Witch could be a sub-class of this class as well, in fact, I like this idea better than the Psionic alternative we are getting.
They could of given us Artificer (
class), Mystic (
class), Psionic (
class).
Party Roll - Psychic niche filled, a new set of magic different from Arcane, Divine, or Nature.
Ninja
The history of a ninja is rooted in Eastern culture, primarily Asia. Most may argue where the origin of a Ninja was, with most either considering Japan or Korea. Ninja were simple folk, usually farmers or commoners who practiced stealth and combat tactics to counter Samurai encounters. They would practice in basic tools, such as farming tools (
staff, nunchaku, sai, pitchfork) and very few martial tools (
blowgun, ninjato).
As a full-class a Ninja would be a light blend of Fighter/Monk and Rogue. They would practice stealth techniques, have limited use in martial weapons, be able to fight with multiple attacks (
Extra Attack), probably have access to No Armor, or just Light Armor. And of course they would have mythical Ninja tricks to top off the cake. I like cake.
As a sub-class the Ninja could fit into the Rogue category, but how well? A Rogue has a lot of what a Ninja can do, and somebody in the thread mentioned one of the Monk's "Way of the" is basically a Ninja. So perhaps a Ninja could be a Monk sub-class as well.
Party Roll - medium combat, heavy skill.
Pirate
Pirates are mariners who assail ships with riches, or rob coastal/port towns/cities in hopes of getting immense riches. Pirates are feared due to the fact they raid, and kill through famous methods such as "walking the plank." Famous Pirates include Blackbeard, Davey Jones, Barbarossa, and Francis Drake.
As a full-class a Pirate would not only be proficient in Navigation tools, but have proficiency in Intelligence (
History) checks about tales of treasures, wealth, items, objects, etc... A Pirate would be a light mix of Bard and Fighter. They would have many skills, light armor, Simple and Martial Weapons, their saves would be Dexterity and either Intelligence or Charisma. A Pirate in a party would enhance the amount of gold/treasure you find! Perhaps you find 10 - 20 - 30 % more coin? Or perhaps you find another Common Magic Item, or at higher levels item rarity is higher for an item you may find, so instead of Common you might find an Uncommon magic item. Pirate characters with their innate ability to lust treasures and gold could be the drive of a campaign or at least the sub-plot of a campaign.
As a sub-class I don't feel the Pirate fits well into a Bard, Fighter, or Rogue category. Those all feel too extreme in one direction to make a good and accurate Pirate.
And yes, I am aware Pirate is an alternate Background under Sailor.
Party Roll - medium combat, social, and skill, propeller of quests.
Prophet
A Prophet is a person with a direct connection with a/the divine being. A Cleric is a bad example of this, they are more like a battle priest. In fact, I always felt like a D&D Cleric was the half way point between Priest and Paladin. Why doesn't D&D have a Priest class instead? I want a generic Priest, dammit! Anyway, a Prophet has a direct connection with the divine being, and can speak their words to the masses. Examples of Prophets can be found in religious texts, and ones I will list would be ones from Biblical texts such as Moses, Ezekiel, Isaiah, Noah, and Paul just to name some.
A Prophet as a full-class would be a Divine caster who has a direct connection to the divine being they worship and wish to spread the word of. A Prophet would influence the game world by word, book, and miracles, trying to gain converts. The Prophet would be a d6 caster with No Armor.
As a sub-class the Prophet doesn't really fit in with a Cleric. Honestly, Cleric should of just been a sub-class of a class called Priest. And back in the day, Magic-User was a broad term which Cleric fit into way before it gained it's own identity much like the Illusionist (
which later lost it to the Wizard).
Party Roll - support heavy, social heavy, very little combat if any, works around obstacles in an alternate manner.
Samurai
A Samurai is a warrior caste class employed either by a master or by the Emperor/Empress of Asian Eastern nations, thought mainly to be Japanese. A Samurai was a highly skilled warrior with a blade and many other types of weapons to fit various circumstances. Famous Samurai throughout history would be Yasuke, Uesugi Kenshin, Miyamoto Musashi, Date Masamune, Oda Nobunaga just to name some.
The Samurai as a full-class would employ certain special training techniques. It would be a martial class that would employ strikes with deadly precision, use special moves, and strike fear into the hearts of their enemy.
As a sub-class the Samurai could fit into the Fighter, though they did a pretty piss poor job with it in Xanathar's Guide to Everything. Seriously, who gets paid to come up with this crap? Don't answer that! I know who, and most of them are really nice people. Actually, after reviewing the Samurai sub-class in Xanathar's Guide to Everything, I take back what I said, it's a decent sub-class.
Party Roll - heavy combat, medium leader.
Shaman
A Shaman is a spiritual leader to a small community, such as a village. Shaman's commune with nature, commune with spirits, can forecast weather, some can even control weather, and some are believed to transform into animal/human hybrids. A Shaman is also called to for guidance, healing, and some are said to have sway over the elements.
As a full-class the Shaman can fill the generic roll of healing and support with a small command over nature, while a bigger roll set into sub-classes would focus on such things as spirits, hybrid transformations, and command of the elements.
As a sub-class a Shaman wouldn't really fit into a Druid class, as a Druid is a part of a Circle. Instead, a Shaman would make a good sub-class on the Mystic class with the proposed change, but even then that would only cover a small breadth of what a Shaman is and could be.
Party Roll - Heavy leader, medium support, party roll dependent on sub-class, either blaster, tank, or heavy support.
Summoner
When I think Summoner I think either something similar to Pokemon, Digimon, Monster Rancher, or Final Fantasy. Somebody who has command over a creature or creatures and uses them for defense and offensive tactics.
As a full-class the Summoner could either command one large creature or several smaller creatures. A summoner should only be able to command X amount of summons to attack a round, while all other summons are on stand by and for Reaction purposes only.
As a sub-class a Summoner would be a part of what? A Wizard? A Druid? A Wizardruid? I feel a Conjurer was slightly on the right path to a Summoner, but only gave us a baby formula taste of what a fully realized Summoner could of been. Though I think the D&D team's big hangup is finding a way to integrate these things, making them fun and interesting, and making them balanced, while maintaining a lack of bloat.
Party Roll - battle field control, summon hoards to attack and defend, take focus off party and put it on summoned creature(s).
Warlord
For some reason a lot of people are passionate (
love or hate) about this one, I am not sure as to why. Personally, I think the name is cool. I get, it could be described another way such as Tactician, General, Commander, etc... but Warlord is an evocative name that puts an image in my head. I just picture a Bugbear with face pain, furs and bones hanging from it's clothes, it holding a giant bone club coming up over a hill to meet another small army. The Bugbear shouts with a roar of detest, holding the bone forward as the other creature's behind it charge forward. A Warlord is one who commands war, builds strategies on how to take what they want, they are basically a lord of war. Famous Warlords include but are not limited to, William the Conqueror, Alexandria the Great, Genghis Khan, Attila the Hun, Vlad the Impaler, Joseph Kony, Lu Bu, Cao Cao, Sun Tzu and the list goes on and on and on.
As a full-class the Warlord would be a light mix of Bard and Battle-Master Fighter. A Warlord would have Short Rest and Long Rest powers that would employ certain tactics for the team. The Warlord should also be able to sacrifice it's own Hit-Dice (
not actual Hit Points, but the Hit-Dice it can use to recover on a Short/Long Rest) to fuel it's Warlike needs!
Warlord sub-classes could include -
- Butcher - roams from land to land, raping, pillaging, claiming what they want, when they want. They only care about materialistic gain. Think Vlad the Impaler or Genghis Khan
- Conqueror - the go from land to land warring but bringing a melding of cultures togehter. They cease control of certain lands, but not to erase or erradicate, but instead spread their own culture, while allowing the other culture to keep it's identity. Think Alexander the Great or Xerxes
- Defender - the Defender is either hired to defend a certain point, city, or country, or their own land from constant invasion. Think the Empty Fort Strategy or Wen Ping.
Warlord as a sub-class could work, it could be a Fighter sub-class that issues commands/tactics as the expense of a Warlord's resources.
Party Roll - medium combat, heavy support, heavy leader.
Witch
The Witch is a pretty vague category. It's mainly a caster of magic and can fit in many different categories, but most notably it's been related to nature. The modern day Witch is usually shown as green, ugly, warty, black pointy hat, black cat, broom, and a cauldron.
As a full-class a Witch would have an Origin of Power much like a Warlock, but their main feature would be a Coven, a group of like minded witches that empower each other. A Coven would be a unique feature and grant the Witch a source of roleplaying opportunity built right into the class.
As a sub-class the Witch could fit into the Warlock or Sorcerer, but with access to some nature spells. The Witch could also be a sub-class of the proposed Mystic and not the WotC Psionic Mystic.
Party Roll - moderate all types of magic because why not? Curse heavy.