Which d20 witch is...

Re: who you are . . .

Sanackranib said:
case and point:

Pet peeve: case in point.

toughness from the PHB +3 hp. perhaps on the weak side for a feat, but for some classes it's a big boost, one that stacks and can be taken over and over again. Now enter dwarves tougness +6hp, giants toughness +9hp and dragon's toughness +12hp.

First off, you seem to agree that toughness is weak to begin with for a feat at first level; that is a general consensus. Further, you neglect to mention that these larger feats are strictly limited by base saving throw and (consequently) by class and level. Sure, toughness is a fair feat fora 1st level wizard, but not so good for (say) a 1st level barbarian and nigh worthless for a 20th level barbarian.

Classes that have good fort saves are typically classes with high HD types, and the fort save restriction limit these saves for higher level classes. Further, feats are supposed to have power commensurate with their prerequisites and the minimul level at which you can take them. Linking these feats to fortitude saves was a very elegant way to give characters a hp-booster feat appropriate to the class and level of the character that would take the feat.

IMO it's getting obserd, why not go all the way and add Deitys toughness +20 hp and go ahead and give yourself max hp at the same time.

You are right... it is getting absurd. Your example, that is. There is a big difference between feats that provide a fixed allotment of hp and feats that give you max HP (which would scale by level). The latter would not pass muster as a balance feat as it scales too readily with level, and thus is not comparable with the * toughness feats.

Now lets look at the monk- EVERY save is favored. at high level they have spell resistance, poison imuneity etc. sure they cant wear armor or use many weapons but this is further offset by adding DEX to WIS for AC adjustment, and fists & feet that can go up to d20 for damage, lets not forget the leap of the clouds and inhanced movement - sound broken yet.

Before you were speaking of thematic appropriateness, now you seem to have skipped tracks to balance. This debate has been had many times too, and I am sure you can find examples of it here with a simple web search. Suffice it to say that if you really think the monk is unbalanced, not only is it very much like your assessement of the toughness feats in that you obviously don't fully perceive the intracacy of the situation, it sounds as if you have not seen monks in play too much.

Edit: for example see this thread, in which the author exclaims about how WEAK monks are. When some people say the monk is two weak, and others too strong, one might suspect that the true answer lies somewhere in between...

Now I have not attacked you personally or questioned your "judgement"

Had you not questioned my judgement, you would not have earned the retort that I gave. By exclaiming "have I even read" the books in question, I felt the need to demonstrate that not only had I read all of the splatbooks, but have done in depth analysis of their suitability for use in a game.


So let me tell you, I have been playing or running this game for 23 years now, so I think I have a pretty good idea of how to play and run this game.

That's very nice, and I too started with basic D&D.

But, keep your questions on others "judgement" to yourself.

Practice what you preach, and I'll consider following suit.
 
Last edited:

log in or register to remove this ad

who you are . . .

"First off, you seem to agree that toughness is weak to begin with for a feat at first level; that is a general consensus. Further, you neglect to mention that these larger feats are strictly limited by base saving throw and (consequently) by class and level. Sure, toughness is a fair feat fora 1st level wizard, but not so good for (say) a 1st level barbarian and nigh worthless for a 20th level barbarian.

Classes that have good fort saves are typically classes with high HD types, and the fort save restriction limit these saves for higher level classes. Further, feats are supposed to have power commensurate with their prerequisites and the minimul level at which you can take them. Linking these feats to fortitude saves was a very elegant way to give characters a hp-booster feat appropriate to the class and level of the character that would take the feat."
_______________________________________________

I understand how these feats are constructed. And you iare right in that they are supposed to have power commensurate with their prerequisites and the minimul level at which you can take them". however, the classes that really need the extra hit points are the very ones who will be the ones least able to meet the prerecs. And while toughness isn't going to help a level 20 barbarian much it's also not going to be one he takes then, although he very well may take it at lower levels and get a boost from it then. It also has no prerecs so everyone benifits equally at 1st level (though someone with a weak CON or smaller HD will apriciate it more then a fighter or barbarian) it helps them all.

Also I don't feel that my example is obsurd - extreem yes. and I noticed that you didn't even mention going up to a feat that grants d20 which would be the next in progression (or is that already in the epic handbook)

as to my OPINION about monks, I recognize that they add a different flavor to the game and that a lot of people like them, I have seen them played enough to form the opinion that they don't fit in with the typical "fantasy midevil setting". and IMO the abilities that they get are not balanced with the other classes. As you say this IS an old debate. In the end some use them in their games and others don't. That does not make my OPINION any less valid then yours. It's just a differn't way to play the game. As was posted earlier: We all play the game to have fun.
:D
 

Guys, guys! Come on! Let's not start something just yet! San, Psion is a good man and one that should have a little respect for (even if you disagree with his opinions) Certainly he and I don't agree on everything, but I DO respect his opinions. Psion/Alan please just lay off the newbie for now. I know he's got you all riled up, but please, let's just agree to disagree. (I don't agree with some of his comments BUT I do respect him for his ideas.)
 

who you are . . .

Nightfall said:
Guys, guys! Come on! Let's not start something just yet! San, Psion is a good man and one that should have a little respect for (even if you disagree with his opinions) Certainly he and I don't agree on everything, but I DO respect his opinions. Psion/Alan please just lay off the newbie for now. I know he's got you all riled up, but please, let's just agree to disagree. (I don't agree with some of his comments BUT I do respect him for his ideas.)

Nightfall it's ironic that you should post this when I was just about to post the following: Look I'm not looking for a war here.We obviously don't share eachothers opinions and nothing is gonna change that. So lets just accept both for what they are "OPINIONS".

Psion - look no hard feelings:D
 


maransreth said:
Zaukrie,
Just so you know, the Netbook of Witches and Warlocks is in a final edit stage at the moment.
Should be released soon, just unsure how soon. lol

Here is the website for this, by the way. The previous version itself is really well done already, and it is completely d20 and OGL. The download link seems to be broken though?

http://www.dcrouzet.net/nbownw/

I would also recommend this version. I have the beta release, and man is it good! The only thing I noticed about it was that reincarnation was frequently discussed in the descriptive text but is not on the spell list (an easy fix of course). However, the author already told me that this would be fixed when I pointed this out long ago. The book is already in such great shape that I can't wait to see what the new version will bring.

I was beginning to wonder if the new version would ever see light of day. :)

EDIT: I found an alternate download location, Arcady -
http://xtreme-gaming.com/theotherside/Shadow-Earth/NBoWnW01.pdf
 
Last edited:

Benben said:


Correct. In the scene right after they recruit the Tin Woodsman, the witch appears on top of a cottage and tosses a small ball of flame at the Scarecrow.

You beat me to the punch. I was going to post a screen capture of the scene but my web-fu failed me.


Being afraid of flying monkeys, I could never watch that movie. So consider myself corrected.
 


I like Green Ronin's Witch, and think the relation of Times of Power (phases of the Moon, turnings of the Seasons, etc.) to spells and rituals is great. Of course, I must also admit I use a similar system for divine casters in my campaign world. :D
All-in-all, Green Ronin gives me the witch that I can use as an NPC or offer to a player as a viable class.

I will also vote for the witch from 'Slaine' just because Squirrel Nutkin did, and I like Squirrel Nutkin.;)
 

I too like Green Ronon's Witch. While I really like Mongoose's products (I have both Fey Magic and Seas of Blood - both great products), I have to say I'm also a sucker for good illustrations. Not only is the WH a great book, I feel GR chooses some great illustrations for the interior (I also have the Shaman's Handbook, Jade Dragons and Hungry Ghosts).

Originally, I was going to buy Citizen Games' Way of the Witch, but they kept changing the release date.
 
Last edited:

Remove ads

Top