I feel the opposite. When I see HeroQuest or Descent or any other dungeon crawler, I think why not just play D&D instead, it is better at it in every way.It's kind of a case of "pick your poison."
In TSR-era D&D, you have simple rules and speed, but a snowball's chance in Hades of actually surviving or making meaningful progress into the dungeon without being one-shot killed by a kobold or dying instantly to a poison needle trap.
In WotC-era D&D (and PF), you have somewhat slow and cumbersome rules, but greater tactical options and better odds of living through an encounter.
Honestly, if I were going to run a dungeon crawler, I'd just run HeroQuest or Descent, either of which would capture the experience better than D&D.
I don't get the freedom to approach problem solving in a creative way. I don't get the ability to come up with clever plans and approaches or the infinite ways I can interact with the environment/dungeon.
Those games can be fun but they really break down to just rolling dice to do something since they are designed as board games not role-playing games.