MortalPlague
Adventurer
In my current game, two of five PCs are playing essentials classes. We have an executioner, who is very effective, and a blackguard, likewise very effective.
The player who has the executioner complains that he gets no dailies and fewer encounter powers than everyone else. Then we point out that all his poisons are daily powers, and that he puts out tons of damage, and he shuts up.
The guy who plays the wizard is incredulous at the amount of damage the blackguard dishes out. And it's true; our blackguard has tremendous burst damage. But once he's used up his big stuff, then his damage drops off quite a bit.
Overall though, it's been harmonious having two essentials classes fighting alongside three regular classes.
The player who has the executioner complains that he gets no dailies and fewer encounter powers than everyone else. Then we point out that all his poisons are daily powers, and that he puts out tons of damage, and he shuts up.
The guy who plays the wizard is incredulous at the amount of damage the blackguard dishes out. And it's true; our blackguard has tremendous burst damage. But once he's used up his big stuff, then his damage drops off quite a bit.
Overall though, it's been harmonious having two essentials classes fighting alongside three regular classes.