JRRNeiklot said:No option for "Mech sucks?"
cignus_pfaccari said:I've been unimpressed with the two choices I've seen. As sad as it is to say, Sorcerer and Savant has the best treatment of fantasy mechs with its warstriders. They fit a nice happy medium; they're treated, effectively, as suits of armor, but lots and lots bigger.
IKCG, well, I haven't looked enough at it, but I don't recall their mecha actually having pilots, just wizards who hung out nearby.
DragonMech, while it might be nice, I have conceptual issues with. I'm not entirely sure how a giant walking city is useful, or even doable, and exactly how it can dodge chunks of falling moon. While it may be the best mecha system for fantasy ever, I'm not going to touch it with a ten-foot pole.
Brad
Impeesa said:I can't believe I'm going to say this, but it's worth pointing out that only the city-mechs are city sized. It also has a fairly detailed system for fantasy mecha on a more useful scale, such as a hero might pilot.
--Impeesa--
cignus_pfaccari said:Heh. No, I do get that. I actually have the WW/S&S quarterly thing with a preview.
I'm not normally one of Those People...you know, the ones who get turned off to a setting or game because of one small thing. But in this case, city mechs and super-tough moon monsters turn me off completely.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.